MEDIAN 2008 - MODS BY LAZ VERSION LOG

More information about this mod can be found at:
<http://modsbylaz.planetdiablo.gamespy.com>

1.57 RELEASE CANDIDATE 3 > 1.57 (December 13, 2007)

Character changes

Druid

- Summon Kill Rats: Locked at 4 rats spawned at all levels.

Necromancer

- Warp Field: Corrected description.
- Exploding Totem: Corrected synergy description.
- Bend the Shadows <- Shadow Warp renamed.

Paladin

- Hymn: Greatly increased life steal, but now works only on direct melee hits.
- Scourge: Now inherits your Blessed Life and Radiance skills.

Sorceress

- Doom Serpents: Fixed bug that caused excessive damage.

Drop rates

- Increased unique drop rate from 1 in 200 to 1 in 150.

Cube recipes

- Disenchant recipe: You can no longer disenchant quest uniques.

Monsters

- Archons: Thunder Hammer attack is no longer invisible.

Misc

- Added Red Blood torches in D3D mode.

1.57 RELEASE CANDIDATE 2 > 1.57 RELEASE CANDIDATE 3 (December 10, 2007)
____________

Character changes

Amazon

- Ricochet: Greatly increased effective range of the bouncing bolts.

Druid

- Summon Kill Rats: Maximum level synergy from Faerie Fire now works.

Sorceress

- Glacial Nova: Reduced timer loss per level from 0.6 seconds to 0.4 seconds.

Cube recipes

- Crafting: The shrine with chance to add reanimate now works properly on rings,
  amulets and quivers.

Drop rates

- Slightly reduced shrine drop rate in Fauztinville.

Challenges

- Level Challenge 2: Greed now requires 600K gold for every class.

1.57 RELEASE CANDIDATE > 1.57 RELEASE CANDIDATE 2 (December 9, 2007)
____________

Character changes

Amazon

- Ricochet: The seek radius synergy now displays correctly.

Druid

- Summon Kill Rats: Corrected description.

Cube recipes

- Crafting: Enabled portable shrine crafts on rings, amulets and quivers.
- Crafting: Fixed bug where crafts always ate your shrines...


1.57BETA > 1.57 RELEASE CANDIDATE (December 7, 2007) ____________

Character changes

Amazon

- Catharsis: No longer turns your resistances blue.
- Ricochet: Fixed target seek range synergy.
- Legion: Corrected amount of archers summoned.
- Terminate: Now affects an area.
- Lightswarm: Back to 8 bolts at all levels to reduce lag; now gains reduced
  mana cost per level.
- Summon Blood Elementals: Corrected immunities in Hatred difficulty.

Assassin

- Way of the Gryphon: replaced clvl synergy with 2% synergy from hard points.

Barbarian

- Normal attack with 2 weapons no longer triggers Arcane Strike.

- Snake Stance: Slow synergy now comes from Lion Stance instead of Hamstring.
- Bear Stance: Now turns your defense blue.
- Guard Tower: Now spawns on character, but is now a LMB skill.
- Spirit Guide: Reduced ED% per level from 50% to 35%; listed damage is now
  correct.
- Defender Spirit: Reduced life back to 1.56 values.

Druid

- Charm: Removed deprecated Dire Charm synergy line.
- Summon Kill Rats: Added correct stats in Hatred difficulty to description.
- Corruption Field: Changed description. Sigh.

Necromancer

- Dead minions now disappear. 

- Summon Shadows: Now has 25% chance to leave an exploitable corpse on death.
- Summon Darklings: Now has 75% chance to leave an exploitable corpse on death.
- Warp Field: Now displays correctly on the skill tree as well.
- Unholy Armor: Skill timer duration is no longer erroneously 0; removed sound
  effect.
- Dark Power: Crushing blow synergy now works.
- Demon Seed: Halved skill timer at all skill levels.
- Fireheart Totem: Doubled meteor damage!
- Exploding Totem: Skill timer is now shown, and is locked at 5 sec instead of
  going down from 10.
- Stormeye Totem: Lightning is now destroyed on impact, which means no
  NextDelay.
- Widowmaker: Damage reduced to 1/3 and now displays correctly (was 2/3, not
  1/2); reduced bolts.

Paladin

- Retribute: Now officially breaks shield auras.
- Lionheart: Halved speed penalty to character and capped at -25%.
- Blood Flash: Now considered a melee skill, meaning you can cast it during
  Arcane Strike.
- Holy Armor: The hover description now takes into account +% buff duration
  items.
- Radiance: Corrected description.
- Hymn: Is now cast and forget; heals self and allies on striking, instead of
  providing life regen.

Sorceress

- Inner Fire: Removed sound effect entirely.
- Flamestrike: Corrected synergy description. 
- Doom Serpents: Right, this was a little bit TOO powerful... damage reduced by
  25%.
- Moonstrike: Now properly displays attack rating.
- Startouch: No longer displays a damage of 0-1.

Other skills

- Retribute (item version): Now works.

Base items

- Orbs: Now included in the category of melee weapons.
- Portable Shrines: Now correctly drop with 10 charges instead of 1 charge.

Cube recipes

- Crafting: Added more shrine affixes to the pool, including reanimate and
  chance to cast affixes.
- Crafting: All crafted items now always spawn with max sockets.
- Enhancement recipes: +life/striking recipe now gives ctc% Time Strike on
  kills.
- Enhancement recipes: +max minions recipe now gives +% poison skill duration.

Runewords

- Enmerkar: Removed deprecated permanent Lemures/Blood Thorns modifier.
- Salus: Reduced 100% Ice Prince reanimate proc to 50%.

Uniques

- Akarat’s Trek: Now casts Vanquish instead of Vessel of Judgement.
- Farsight Globe: Item level reduced to 95 so it can be rerolled in the cube.
- Nymyr’s Shadow: Corrected level requirements on newly spawned items.
- Toesie Warmer: Chance to cast Fire Fountain locked at 10% to reduce lag.
  Commies.

Drop rates

- Reduced unique drop chance from 1% to 0.5% chance.
- Reduced portable shrine drop rate to make up for the charge fix.
- Tran Athulua: Reduced unique item bonus from x4 to x2.

Documentation

- Included new unique and set item .pdfs.

*** TEST VERSION STATUE

1.56 > 1.57BETA (December 2, 2007) ____________

Character changes

- Disabled chance to cast summoning skills on items; replaced them with oskills
  where possible.

Amazon

- Terminate: Replaces Bloodspeaker’s Mark, melee attack that causes amplify
  damage on target.
- Summon Blood Elementals: Replaces Blades of Light, summons wisps with an area
  effect heal spell.
- Curare: Replaces Champions of the Sun, passive, adds poison damage to your
  weapon attacks.

- Ricochet: Added self-synergy for +2 yards of target seek range per level.
- Wraith Arrow: Increased damage per ghost from 3/4 weapon damage to 3/2 weapon
  damage.
- Catharsis: Removed resistance boost, now heals you over X seconds based on a
  self-synergy.
- Legion: The skill timer reduction is now a self-synergy, but the effect is
  much more powerful.
- Buckshot: Increased self-synergy from +2 to +4 shards per level; improved
  graphic.
- Death Metal: Reduced NextDelay to 2 frames, resulting in more hits.
- Enfilade: Increased damage from 3/4 weapon damage to 3/2 weapon damage.
- Lightswarm: Removed magic conversion; removed range bonus; added +1 bolt per
  level.
- Death Coil: Removed damage cap, greatly improving high-end damage.
- Bloodlust: Removed NextDelay.
- Pact of Blood: Reduced duration, but greatly increased duration cap.
- Blood Fury: Reduced damage at level 1, but increased damage ramp at high
  levels.
- War Spirit: Increased run speed bonus.

Assassin

- Crucify: Fixed issue where target seek range was incorrect and did not
  increase per level.
- Shadow Refuge: Now again works with all weapons.
- Way of the Spider: Now has a self-synergy instead of a character level factor.
- Way of the Phoenix: Now has a self-synergy instead of a character level
  factor.
- Rune of Mana: Removed damage cap, greatly improving high-end damage.
- Lifeblood: Fixed bug where healing was not disabled by the Nightmare curse.
- Blade Barrier: Halved NextDelay to enable multiple hits (up to 12.5 per
  second).

Barbarian

- Rearranged the skill trees; all stances (and Cautious Strike) in one tree, all
  other melee in another.

- Eagle Dive: Replaces Stormwind, throw an axe at a target point, reducing
  resistances of nearby targets.
- Bear Stance: Replaces Phoenix Stance, greatly boosts defense but allows melee
  and summoning only.

- Titan Strike: Duration locked at 10 seconds; now affected by +% buff duration.
- Hamstring: Increased stun length ramp at high skill levels.
- Shower of Rocks: Added amplify damage effect to the area of effect.
- Conquest: Increased skill timer, duration and duration cap.
- Lion Stance: Deadly strike synergy now works.
- Stampede: Stun length locked at 1 second.
- Rebound <- Eagle Flight renamed.
- Eagle Stance: Halved life regeneration bonus.
- Guardian Spirit: Corrected bug that caused the spirit to deal 0-1 damage;
  corrected synergy description.
- Defender Spirit: Now gains +125 life per skill level, up from +75.
- Protector Spirit: Greatly increased additional damage dealt per skill level.
- Guard Tower: Skill timer is now reduced by self-synergy, all the way down to 1
  second at level 20.
- Fortress: Skill timer decreases more slowly at low levels, more rapidly at
  high levels.
- Kraken Stance: Increased maximum damage, boosting average damage by 40%.
- Shamanic Trance: Timer reduction is now linear, but capped at skill level 10.
- Ancient Strike: Greatly increased skill timer reduction per level at high
  levels; hits 1 second at level 30.

Druid

- Summon Kill Rats: Replaces Dire Charm, summons a few hostile kill rats for you
  to convert with Charm.

- Spore Shot: Magic damage conversion improved. (*)
- Nova Shot: Magic damage conversion improved. (*)
- Mark of the Wild: The IAS bonus is now a self-synergy, but is much more
  significant.
- Charm: Now has a self-synergy to radius, to compensate for the loss of Dire
  Charm.
- Killer Instinct: Now starts at +300% ED, up from +250% ED.
- Thrill of the Hunt: Increased crushing blow ramp at higher skill levels.
- Survival of the Fittest: Increased physical resist penalty ramp at higher
  skill levels.
- Extinction: Increased poison resist penalty ramp at higher skill levels.
- Winter Avatar <- Shadow Avatar renamed.
- Corruption Field <- Gamma Field renamed; new icon.
- Summon Acid Fiends: Gains your poison skill damage bonus; now affected by pet
  commands!
- Summon Thunder Bear: Corrected an issue regarding pet commands on newly
  spawned bears.
- Summon Treewarden: New icon.  (*) Level 1: 25%; level 20: 75%.

Necromancer

- Summoning skills can now be channeled.
- New coloured look for summoned minions.
- New coloured look for totems.
- Totems now teleport with you.

- Summon Void Archon: Replaces Summon Overlord, flying minion with an aura that
  slows enemies.
- Warp Field: Replaces Dark Legion, passive, enables your Void Archon to reduce
  physical resistances.
- Exploding Totem: Replaces Liche Totem, does nothing until killed, then
  releases a Blast Wave spell.
- Widowmaker: Replaces Bloody Mary, homing crossbow barrage that uses a minion
  as a focus.

- Summon Rampagor: Doubled life at all skill levels.
- Summon Lamia: Increased damage by 33% at all skill levels.
- Ghoul Touch: Hidden slow cap is now 125% (level 25) instead of 75%, which was
  a bug.
- Demon Seed: Corrected description.
- Frostclaw Totem: The ice flames can now cross gaps, ledges and minor level
  obstacles.
- Fireheart Totem: Now casts Meteors!
- Stormeye Totem: Now attacks targets in all directions; increased area
  coverage.
- Unholy Armor: Reduced duration and fixed timer at 20 seconds, but greatly
  increased duration cap.
- Dark Power: Removed NextDelay.
- Nightmare: Now cured by the town healer.
- Deathstrike: Now works with any crossbow.
- Necromantic Trance: Timer reduction is now linear, but capped at skill level
  10.
- Soulshatter: Now requires a valid minion target to cast; you will no longer
  kill yourself if you misclick.
- Shadow Warp: Increased skill timer reduction at higher skill levels; hits 1
  second at level 37.

Paladin

- Hymn: Replaces Cherub Strike, channeled heal for self and nearby allies.

- Retaliate: Now has a 2 second spell timer if you have no hard points in the
  skill.
- Lionheart: Changed sound effect.
- Arcane Strike: Now disables non-melee skills; added 150% ED to get through
  early levels faster.
- Punisher: Added synergy from Slayer that adds 1 bolt every 10 levels.
- Mind Flay: To reduce lag, now gains +1 beam every 10 levels instead of every 3
  levels.
- Dark King: Reduced self-synergy per level from 7% to 4%.
- Holy Armor: Reduced duration and fixed timer at 20 seconds, but greatly
  increased duration cap.
- Radiance: Now blinds attackers instead of slowing them down; removed gold find
  bonus.
- Superbeast: Now employs a more linear formula; new sound effect.
- Plague: Poison damage bonus to Scourge massively increased.
- Scourge: Increased damage, doubled life, increased AR, can now be channeled,
  new synergies.

Sorceress

- Startouch: Replaces Stormtouch, same spell but instead of lightning damage, it
  lowers enemy resistances.
- Moonstrike: Replaces Pagan Heart, magical melee attack that increases life and
  adds magic damage.
- Nova Charge: Replaces Supernova, self-buff that emits large novas when an
  enemy gets near you.

- Inner Fire: Changed sound effect.
- Meteor Shower: Increased maximum damage, boosting average damage by 30%.
- Flamestrike: Increased maximum damage, boosting average damage by 60%.
- Cold Blood: Reduced radius bonus from 1.3 yards per level to 0.6 yards per
  level.
- Doom Serpents: Removed NextDelay, but the trails are now destroyed on impact.
- Glacial Nova: Greatly increased freeze length bonus per level; added
  self-synergy that reduces timer.
- Frozen Crown: Increased minimum and maximum damage, boosting average damage by
  40%.
- Lightning Cascade: Doubled damage ramp; lowered missile count to reduce lag.
- Lightning Wall: Tiles now explode; greatly increased damage; no timer; removed
  NextDelay.
- Mana Coil: Removed damage cap, greatly improving high-end damage.
- Hex: Increased effect duration bonus per skill level.
- Mana Sweep: Removed damage cap, greatly improving high-end damage.
- Cold Fear: Now works properly as chance to cast on items; removed bugged speed
  bonus.
- Arcane Torrent: Increased feedback damage by 60% at all levels.
- Arcane Power: Changed formula, resulting in improved returns at high levels.
- Arcane Fury: Removed skill timer, reduced duration.

Other skills

- Attack: No longer a ‘finishing move’.
- Blast Wave: Now deals physical damage instead of fire damage; increased damage
  by 300%.
- Death Spiral: Now deals magic damage.
- Fire Splash <- Immolation renamed.
- Gift of Vanquishing: Removed unintentional 50% crushing blow bonus.
- Guided Chain: Fixed bug that caused the skill to do x15/8 damage instead of
  x1/3.
- Phalanx: Damage is now correctly 3/2.
- Retribute (item version): Now properly affects all resistances, not just fire.
- Supernova: Reduced mana cost.
- Thunder Hammer: Now originates from the character.

Base items

- Items can now have their maximum number of sockets regardless of level.
- Corrected item level of tier 6 and sacred Banded Plate.
- Added uberquest clue scrolls.
- Uniques and set items can no longer be gambled.  (Not a nerf due to increased
  unique drop chances in the field; some people suffered from
obsessive-compulsive disorder regarding unique gambling)

Runewords

- Modified stats of some runewords (or changed them to keep the old modifiers):
  Affluence, Banshee, Black Cat, Black Sheep, Circe, Coming Storm, Enyo, Essus,
Frequency, Glory, Hook, Hourglass, Lahmu, Lammasu, Leviathan, Lumen Arcana,
Moon, Morthwyrtha, Mouse Trap, Opera, Oxygen, Pearl, Poem, Python, Red Dwarf,
Rex Deus, Ruin, Sacrifice, Salus, Sangreal, Sankara, Satellite, Seraph,
Siegfried, Space, Strength of One, Throne, Thunder, Thunderbird, Willpower,
Zeal.  This only affects newly spawned runewords; existing ones may morph. In
this case, please unsocket and resocket your runeword.
 
Uniques

- Hammer of the Taan Judges: New reward for Kurast 3000 BA in Destruction.

- Modified skill-related stats of some uniques (or changed them to keep the old
  modifiers): Candlewake, Celestia’s Defense, Cloudbreaker, Crown of the Rakkas,
Crystalshroud, Hammer of Jholm, Hand of Naz, Hand of Rathma, Helepolis,
Horazon’s Trebuchet, Kethryes’ Phalanx, Manaflare, Manastorm, Mind Probe,
Rattenfanger, Sinwar, Test Tube, The Legionnaire, Thunderbellow, Thunderclap,
Thunderdome, Worldstone Shard, Xorine’s Cane.
- Modified monster flee chance on the following uniques: Boneclasp, Hornet
  Sting, Meshif’s Iron Parrot.
- Legacy of Blood: Removed bugged life/mana per kill, increased max skill level
  bonus.
- Visions of Akarat: Removed bugged chance to cast.  This only affects newly
  spawned uniques; existing ones may morph. If the unique is not Sacred and not
a charm, you can reroll it in the cube to fix morphed modifiers.

Sets

- Fixed missing or incorrect modifiers on some sets: Celestia’s Fury, Celestia’s
  Passion, Cinadide’s Bellows, Hunter’s Camouflage, Monad, Nature’s Sting, Red
Vex’ Curse, Sankekur’s Crusade, Stormshadow, Zann Esu’s Robes, Zerae’s Clarion.
- Modified stats of some sets: Bear Tribe’s Warding, Celestia’s Glory,
  Cinadide’s Anvil, Cinadide’s Bellows, Cinadide’s Forge, Cinadide’s Malus,
Destiny, Elemental Fury, Elemental Storm, Emerald Flower, Eruption, every
Towerlord’s piece, Hadriel’s Wings, Hunter’s Claw Fist, Rathma’s Skeleton,
Ravine, Red Vex’ Mantle, Sacred Charge, Sankekur’s Aura, Snowstorm, the entirety
of the Satanic Mantra set, Warmage’s Fireblade, Zann Esu’s Binding Circle, Big
Game Hunter full set bonus, Cinadide’s Craft full set bonus, Circle of Elements
full set bonus, Hadriel’s Lore full set bonus, Rathma’s Empire full set bonus,
Spirits of the Nephalem full set bonus, Warmage’s Wrath full set bonus, Zann
Esu’s full set bonus, Zerae’s Fury full set bonus.  This only affects newly
spawned sets; existing ones may morph.
- Creed <- Tracker’s Way set renamed.
- Cinadide’s Craft set: Changed colour scheme on the character.
- Full Moon set: Changed colour scheme on the character.
- Hadriel’s Lore set: Changed colour scheme on the character.
- Ivory Tower <- Towerlord’s Art set renamed.

Cube recipes

- Your Anya reward amulet is now ‘Already Upgraded’.
- Replaced Arcane Shards with Arcane Crystals.
- Unique reroll: Fixed bug where jewelry occasionally morphed.

New recipes
- New crafting paradigm implemented, including ‘Portable Shrine’ drops.
- Grail recipes: Glowing Crystal/6 perfect gems = +2 attributes book; 5 Dazzling
  Crystals = +1 skill book.
- Crystal shatter recipe: Downgrades 2 Crystals to turn a rare item unique. (500
  Crafting Points)
- Affix burn recipe: Accepts an item and some junk to strip the modifiers off
  any item.
- Low quality to normal reroll recipe: This one was missing, here it is.
- Enhancement recipes: Added recipes for low quality and magic items.
- Enhancement recipes: Added recipes for rings, amulets and quivers.
- Random socket recipes: Now requires a Glowing Crystal, and you can determine #
  of sockets.
- Unsocket recipes: Added recipes for low quality items.

Modified recipes
- Disenchant recipe: You no longer get a white item in return, there is now a
  separate recipe for that.
- Gem shatter recipes: Disabled advanced gem shatter recipes, increased ilvl of
  regular ones to 80%.
- Gem upgrade recipes: You now need only 2 gems to upgrade instead of 3.
- Max socket recipe: Now requires a Brilliant Crystal instead of the Six Angel
  Bag.
- Rune downgrade recipes: You now get 1 rune back, instead of 2.
- Rune upgrade recipes: You now need only 2 runes to upgrade instead of 3.
- Unique reroll recipe: Added protection against rerolling Sacred items and
  losing them.
- Zomghelp recipe: Now requires a Regular Crystal + antidote potion instead of a
  Brilliant one.

Removed recipes
- 1.56 crafting recipes: Made redundant by the new crafting system.
- 1.56 old set sacrifice recipe: Has served its purpose.
- 1.56 tier upgrade recipes: Made redundant by increased unique drop rates.
- White item level boost: Eliminated this recipe, because it is no longer
  necessary for max sockets.

Magic and rare affixes

- Added display string to item level penalty from enhancement recipes.
- Removed ‘Automod’ text from automod energy factor bonuses.
- Increased saveadd on ‘Reduced vendor prices’ by 20 – notice, existing items
  will morph.

Other items

- Hard Mode Charm: Knockback and target flee penalty is now based on HMC
  setting. 

Levels

- Fauztinville: Harpylisks and Robotniks now have a chance to ignore defense,
  instead of ITD.
- Khalimgrad: Avatars are now a preset spawn and no longer random, thanks to DS
  exploitation.
- Tran Athulua: Increased area level on Hatred difficulty to 60; increased
  relative difficulty in Terror.

Challenges

- Attribute Challenge 3: Removed the random skill bonus due to complaints about
  randomness.
- Level Challenge 1: Increased thresholds to 60, 70, 80; weakened Thunder
  reward. 
- Level Challenge 2: Increased threshold for the first two tasks from level 60
  to 80; you need 600K gold.
- Level Challenge 2: Trial of Envy is now Trial of Knowledge.

Drop rates

- Rebalanced base drop rates: -- Uniques: 0.16% -> 1% chance to drop. (Capped at
  2% chance to drop at 100% EMF) -- Rares: 1.7% -> 2% chance to drop. (Capped at
5% chance to drop at 150% EMF) -- Sets: 4% chance to drop. (Capped at 25% chance
to drop at 525% EMF) -- Magical: 10% -> 20% chance to drop. (Capped at 80%
chance to drop at 300% EMF) (Btw: sets are hard to find because only sacred sets
exist)
- Increased rune, gem and jewelry drop chance in Destruction difficulty,
  especially later areas.

Monsters

- Skeleton mages in Kurast 3000 BA now have the correct colours.

- Flower Prowler: Pack can no longer be charmed.
- Harpylisk: Fixed bug that caused the disc attack to hit multiple times.

Hirelings

- All mercenaries now have a built-in +50% defense.
- All mercenaries move 50% faster, and gain another 2% per level.

- Act 1: Tripled dexterity; now has Balance.  -- Act 1 Ranger: Vanquish duration
  no longer erroneously locked at 3 seconds.  -- Act 1 Priestess: Increased
Pagan Rites level from 3 to 8.

- Act 2: Tripled strength.  -- Act 2 Holy: Increased Retribute level from 1 to
  10.  -- Act 2 Fighter Mage: Increased Guard Tower level from 1 to 25.

- Act 3: Doubled strength and dexterity; Arcane Power level increased from 5 to
  20.  -- Act 3 Necrolyte: Now casts Charm instead of Dark Power.  -- Act 3
Abjurer: Lightning Shield now levels up at higher merc levels.

- Act 5: Doubled strength, dexterity and life; now has Perfect Being.  -- Act 5
  Any: Increased Shower of Rocks level from 1 to 10.

Documentation

- Fixed incorrect resist all bonus for tier 6 Robe of Steel. 
- Corrected magical affix documentation.
- ‘Atlantis’ casts level 40 Arcane Torrent on death, not level 103.
- Other documentation bugfixes.

Misc

- Gambeson, Lamellar Armor, Kazarghand and Banded Plate have different graphics.
- Cervelliere has a different graphic.

____________

1.55c > 1.56 (September 1, 2007) ____________

Character changes

Barbarian

- Ancient Strike: Added skill timer.

Paladin

- Dark King: Slightly reduced self-synergy from 10% to 7%.

Sorceress

- Arcane Fury: Now also gives you +500% mana regeneration.

Cube recipes

- Unique jewelry reroll: No longer produces random items.
- Set sacrifice: Now works properly on rare jewels.

Uniques

- Cornerstone of the World: New jewel, gives a random oskill.

Sets

- Rathma’s Death Gaze: Is now a circlet for graphical reasons; old masks still
  work.
- Stormshadow: Now properly grants oskill Banish instead of Hades Gate.

Monster changes

- All Frog Prince types: Reduced damage in Terror and Destruction difficulty.
- All Knight types: Reduced Bloodstorm damage in Terror and Destruction
  difficulty.

- Diablo: Removed resist pierce, reduced fire spell damage.
- Que-Hegan: Reduced holy death damage in Destruction difficulty.

1.55b > 1.55c (August 30, 2007) ____________

Character changes

Amazon

- Buckshot: Character now automatically closes to melee range.
- Bloodspeaker’s Mark: Now correctly works with Spear weapons only.

Assassin

- Shadow Refuge: Increased dual claw speed, now always hits twice.
- Seismic Field: Corrected skill description by removing the missing string.

Barbarian

- Fortress: Increased weapon damage component from x1/4 to x1/2.
- Ancient Strike: Now a left click skill; corrected documentation.

Necromancer

- Corrected AR display of minions.

Paladin

- Scourge: The synergy from Radiance now works properly.

Sets

- Fixed several names of excessive length that showed up as a missing string.

Challenges

- Challenge of Contrition no longer requires the Hard Mode Charm.

1.55 > 1.55b (August 29, 2007) ____________

Character changes

Amazon

- Buckshot: The maximum skill level formula is now correct.

Necromancer

- Necromantic Trance: Added missing skill text.

Paladin

- Retribute: Corrected incorrect skill description regarding immunities.

1.54 > 1.55 (August 29, 2007) ____________

Character changes

- One new skill for each character if you complete the second Level Challenge.
  -- Amazon: War Spirit -- Assassin: Vampiric Icon (synergy from Premeditation)
-- Barbarian: Ancient Strike -- Druid: Faerie Fire -- Necromancer: Shadow Warp
-- Paladin: Scourge (synergy from Light and Shadow) -- Sorceress: Unearthly
Power

- Attribute Challenge skills now have their own icon.
- Updated skill tree backgrounds.
- Summoned minion resistances are now correct.
- Modified base block speeds for every character.  Note: You may want some
  faster block rate now.

Amazon

- Bloodspeaker’s Mark: Replaces Winged Strike, a summoning melee skill.
- Buckshot: Replaces Scattershot, fires a blast of short ranged shrapnel.
- Ricochet: Reduced to 3/2 damage from x2 damage to prevent damage overflow.
- Defensive Harmony: Now gains 2% slow per level, down from 3%.
- Death Coil: Now pierces the target, attempting to hit multiple times.
- Bloodstorm: Reduced max targets synergy from +1 per 3 levels to +1 to 5
  levels.
- Blades of Light: Now again a point target ability.  -Champions of the Sun:
  Doubled life at all skill levels.
- Paragon: Reduced power at all skill levels by 33%. Face it, it was insane.

Assassin

- Time Strike: Reduced to 3/2 damage from x2 damage to prevent damage overflow.
- Shadow Refuge: Now requires two claws.
- Black Lotus Strike: Changed deployment pattern for more coverage.
- Death Blossom: Increased maximum damage, boosting average damage by 33%.
- Scorpion Blade: New icon.
- Wychwind: Replaces Dark Embrace, fires a deadly knife but renders you
  vulnerable.
- Doom: Greatly increased curse radius.
- Rain of Bombs: Increased fire damage synergy from 4% to 6% per point.
- Blade Barrier: Increased weapon damage component from 1/2 to 3/4.
- Seismic Field: Improved animation, increased hit zone.  Warning: The Seismic
  Field death effect on Lord Aldric Jitan and his group of Guardsmen is likewise
improved. Do not use a weapon with range 1, or you may find yourself within
range and swallowed up before you can move.

Barbarian

- Summoning spells gain +1 max level synergy per 2 levels in Shamanic Trance.

- Phoenix Stance: Effect changed, now increases all character attributes.
- Bear Claw: Corrected miss bug; reduced damage from x2 to x3/2.
- Stampede: Corrected miss bug; reduced damage from x2 to x3/2.
- Stormwind: Fixed bug, but now only affects melee damage of throwing weapons.
- Hamstring: Corrected slow target stats, now does exactly what it is supposed
  to do.
- Fortress: Removed Lightning Shield synergy and transferred its effect to Guard
  Tower.
- Shamanic Trance: No longer resets when cast a second time.
- Runemaster: Reduced power at all skill levels by 20%.

Druid

- Charm spells gain +1 max level synergy per 2 levels in Faerie Fire.

- Blindside: Reduced to 3/2 damage from x2 damage to prevent damage overflow.
- Elemental: Increased fire damage synergy from 6% to 10% per point.
- Fire Fountain: Mine duration fixed at 8 seconds at all skill levels.
- Shadow Avatar: New cast animation.
- Poison Flash: Added new 2% attacker flee synergy while casting from Plague
  Avatar.
- Tremor: Can now take monsters all the way to 0% in Terror and Destruction
  difficulty.

Necromancer

- Summoning spells gain +1 max level synergy per 2 levels in Necromantic Trance.

- Summon Rampagor: Now does some basic poison damage without the passive.
- Demon Seed: Corrected description of passive bonus to max totems.
- Nightmare: Increased slow target component and removed 50% slow cap.
- Necromantic Trance: No longer resets when cast a second time.
- Rathma’s Chosen: Reduced timer, now grants immunity to all, increased damage.

Paladin

- Corrected maximum skill level description on some skills.

- Vessel of Judgement: Replaces Judgement, does the same thing but
  automatically.
- Plague: Replaces Golden Calf, adds wicked poison damage to your weapon.
- Holy Insanity: Now only affects the wicked, sparing the righteous!
- Holy Trap: Increased maximum damage, boosting average damage by 60%.
- Wrath: Corrected damage progression bug resulting in too low physical damage.
- Black Sleep: Removed non-functional damage bonus, now gains reduced timer.
- Blood Thorns: Now correctly shoots 4 times.
- Punisher: Corrected poison length synergy, which ended up at 0% due to a bug.
- Slayer: Icon has come home.
- Dark King: Now offers linear returns, along with a 10% self-synergy.
- Cherub Strike: Now a Holy skill.

Sorceress

- Lightning Wall: Duration no longer increases, but neither does the timer.
- Cold Blood: New cast animation.
- Mana Coil: Now pierces the target, attempting to hit multiple times.
- Circle of Mana: Increased self-synergy from 40% to 75%.
- Summon Ice Elementals: Added damage from Arcane Torrent, life from Mage Armor.

Base items

- Implemented rare and unique quivers.
- Implemented rare and unique jewels.
- Added improved superior item bonuses.

Magical and rare modifiers

- Oskill Shadow Refuge on magical paladin items is now Crucify.

Runewords

- ‘Atlantis’: Now adds +201-300 str/dex instead of +151-300.
- ‘Berserk’: The extra gold modifier no longer goes berserk.
- ‘Brahman’: Now adds +5-11 to Champions instead of a chance to cast.
- ‘Erilaz’: Now adds +10-17 to Lamia instead of a chance to cast.
- ‘Gabriel’: Now adds +3-6 to paladin skill levels instead of +3-4.
- ‘Kronos’: Now adds +4 maximum damage per level instead of +2.
- ‘Nahemah’: Now adds +1-4 to Scourge instead of Vampiric Icon.
- ‘Sagarmatha’: Gold find penalty is no longer out of bounds.
- ‘Strength of One’: Removed oskill Retribute.
- ‘Tartarus’: All modifiers listed now appear on the item.
- ‘Triune’: Now adds +311-350% enhanced damage.
- ‘Viper’: Tainted Blades oskill bonus is no longer out of bounds.
- ‘Wish’: Now adds +4-8 to Scattershot instead of Buckshot.

Jewelwords

- 'Enmerkar': Now grants 'Can Use Lemures/Blood Thorns at Any Time'.
- ‘Kronos’: Increased maximum damage bonus from 1.1875/level to 4/level.
- ‘Thorn’: Removed the third chance to cast Arrow on striking.  -‘Unicorn’: Now
  has +1-3 to amazon skills instead of +1-2.
- ‘Vexation’: Now adds +1-5 to Blood Flash instead of Vampiric Icon.

Uniques

- Fixed bug that caused Sacred uniques to spawn outside uberquest areas.
- Armor of the Old Religion: Now goes up to +60% spell damage, instead of +40%.
- Harpy’s Strike: Cautious Strike oskill now does the correct amount of damage.
- Helepolis: Added +2.5 maximum damage per character level.
- Helm of Sprits: Now goes up to 32% life steal, instead of 22%.
- Leathdhiabhala: Now has oskill Rampagor instead of a chance to cast.
- Nightscape: Light radius penalty is no longer out of bounds.
- Noblebane: Target defense modifier is no longer out of bounds.
- Rattenfanger: Increased strength bonus from +21-25% to +41-50%.
- Robe of Steel: Reduced skill level bonus on higher tier versions.
- Thunderdome: Now goes up to +60% lightning damage, instead of +40%.
- Witchdance: Now gives +1-6 to Crucify instead of Shadow Refuge.

Sets

- Almost every set has received major improvements.
- All Tier 6 sets are now Sacred sets for the sake of consistency.  Sorry, there
  is no recipe to convert Tier 6 set pieces into Sacred set pieces, but you can
use those old Tier 6 items for other useful purposes.

Cube recipes

- Unique reroll recipe: Now properly works on all unique items.
- Set sacrifice recipe: New recipe, recycles deprecated (old tier 6) set items.

Other items

- Hard Mode Charm: Now also disables knockback and target flee modifiers on
  items.

Monster changes

- Fixed random physical immunity popping up in Hatred difficulty.
- Rebalanced uberquest/superunique boss damage and life.
- Normalised freeze immunities and random physical resists in uberlevels.
  Uberquest bosses are immune to chill and freeze, regular uberquest monsters
aren’t. No uberquest monster can have random physical immunity unless it is also
a regular monster, eg. the chameleon level monsters.

- All Mana Toad types: Increased Magic Missiles damage.
- All Corpse Spitter types: Increased corpse spit bolt damage.
- All Undead Lawyer types: Increased fire damage, but added AR check.

- Acid Prince: Greatly increased Frog Prince damage.
- Amazon Warrior: Greatly reduced life in Hatred difficulty for Level Challenge
  purposes.
- Azmodan: Fixed life overflow issue.
- Bane Monster: Increased Flash skill level.
- Death Prince: Now pierces target cold resist.
- Diablo: Now casts Flamestrike; increased damage and skill levels.
- Ghost Zombie: Increased Hunting Banshee death damage.
- Griswold: Now properly triggers Retaliate and Retribute.
- Horadric Mage: Reduced damage, but now has a passive that pierces target
  resists!
- Ice Prince: Greatly increased Frog Prince damage.
- Lucion: Fixed life overflow issue.
- Nihlathak: Enhanced abilities.
- Soul Spider: Increased Flash skill level.
- The Butcher: Increased movement speed.

Level changes

- Act 1 Den of Evil: Monster count no longer affected by character’s use of
  Demon Seed.
- Act 2 Harem 1: This level no longer has an area level of 0.
- Act 5 ice caves: Dramatically reduced size of newly spawned ice cave levels.

Challenges

- Added Level Challenge 2, rewarding you with a new skill upon completion.

Misc

- Chance to gamble uniques is now 2.5% per gamble, down from 5%; chance to
  gamble sets is 5%.
- The cursed modifier ‘-% slower healing rate from potions’ now works properly.
- Chance to cast Arrow on striking now fires from the actual character instead
  of the monster.
- The Dark Summoning missile no longer moves after casting.
- Upgraded Champion monster stats: now +100% damage, +200% AR, +150% life.
- Upgraded Boss monster stats: now +250% AR, +300% life.  ____________

1.53 > 1.54 (July 1, 2007) ____________

Character changes

Barbarian

- Added skill timer to spell description.

Necromancer

- Corrected description of the passive bonus to totems on Demon Seed.

Paladin

- The skill timer on Vanquish is now correct.

Item changes

- All sacred base items, uniques and sets are now level 75 required.
- Aspis shields (assassin-specific) now properly look round on the character.
  ____________

1.52 > 1.53 (June 30, 2007) ____________

Character changes

- Many skills operating on diminishing returns use a different formula.

Animation speeds

- +25% faster cast rate for amazons with a one-handed swinging weapon or
  two-handed spear.
- +25% faster hit recovery for amazons with a two-handed spear.
- +25% faster cast rate for barbarians with two weapons.
- +25% faster hit recovery for barbarians with two weapons.
- +25% faster cast rate for druids, necromancers and sorceresses with a staff.
- +50% faster attack rate for necromancers with a scythe or polearm.
- +25% faster attack rate for necromancers or paladins with a crossbow.
- +25% faster cast rate for paladins with a one-handed swinging weapon.
- +25% faster throw rate for assassins with throwing knives.

Amazon

- Amazons now run 20% faster and walk 10% faster than other characters.

- Catharsis: Fixed bug that caused the bonus to be cancelled when you fire
  Catharsis a second time.
- Ricochet: Now gains only 1 arrow per level, removed synergy, mana cost fixed
  at 18.
- Wraith Arrow: Now gains only 1 arrow per level, removed synergy.
- Black Arrows: Replaces Guided Chain, passive, adds attack speed and damage to
  bows.
- Bloodstorm: Now has a synergy that adds +1 target for every 3 points in
  Bloodstar; increased range.
- Defensive Harmony: Now slows enemies that attack you, rather than hit you, and
  slows ranged attackers.
- Blades of Light: Is now an area effect ability, but reduced damage
  accordingly.
- Pact of Blood: Duration now increases with skill level, using the new
  diminishing returns formula.
- Wings of Wrath: Uses the new diminishing returns formula, making it better at
  high levels.
- Champions of the Sun: Doubled damage of summoned minions at all skill levels.
- Paragon: Uses the new diminishing returns formula, making it better at high
  levels.
- Blood Fury: Uses the new diminishing returns formula, making it better at high
  levels; new sound.

Assassin

- Queen of Blades: Replaces Overpower, periodically fires bouncing blades from
  your character to enemies.
- Rune of Fire: Increased fire damage synergy from 4% to 6% per point.
- Nova Bomb: Receives a 5% synergy from Immolation Bomb instead of 4% from Rune
  of Fire.
- Dark Embrace: Removed skill timer, but reduced stun length per level to 0.2
  seconds down from 1 second.
- Shadow Blade: Skill timer fixed at 2 seconds.
- Blade Barrier: Mana cost fixed at 210 at all skill levels.

Barbarian

- Cautious Strike: Now gains 15% enhanced damage per skill level.
- Lion Stance: Added a self-synergy that gives 2% deadly strike per hard point
  into the skill.
- Phoenix Stance: Reduced damage reflected per level to prevent damage overflow.
- Hamstring: Now uses diminishing returns for stun duration to avoid the hard
  cap of 10 seconds.
- Shower of Rocks: Corrected bug that caused actual damage dealt to be much
  lower than intended.
- Conquest: Increased duration, especially at higher skill levels.
- Mountain King: Uses the new diminishing returns formula, making it better at
  high levels.
- Runemaster: Uses the new diminishing returns formula, making it better at high
  levels.
- Shamanic Trance: Now requires hard skill points to raise the maximum number of
  spirits.

Druid

- Mark of the Wild: Attack speed increase is now linear instead of diminishing
  returns.
- Cascade: Now receives a number of arrows synergy from Spore Shot instead of
  Phalanx.
- Spore Shot: Reduced damage from 1/2 base weapon damage to 1/3.
- Elfin Arrows: Replaces Phalanx, passive, adds deadly strike and damage vs.
  demons.
- Nova Shot: Increased mana cost to 100, but decreases by -4 every skill level
  after 1.
- Shadow Avatar: Increased cold damage synergy from 11% to 15% per point.
- Circle of Life: Reduced bonus, but added 15% self-synergy per hard point.
- Summon Acid Fiends: Reduced life to 3/4. Stop crying, it was overpowered. New
  skill icon.
- Leader of the Pack: Now only affects self, but at increased strength. (Up
  yours, DemonicAngel)
- Earthfather: Now also adds an attack speed bonus and faster run/walk to the
  Acid Fiends' aura.
- Tremor: Now deals percentage-based magic damage based on skill level.

Necromancer

- Totem buff effects are no longer applied at skill level +1.

- Summon Darklings: Now heals 5 life per skill level when struck, +10 synergy
  from Overlord.
- Summon Overlord: Increased damage synergy to +100 per level, added +100
  self-synergy.
- Tainted Blades: Replaces Spectral Torment, passive, adds poison damage to
  rampagor attacks.
- Liche Totem: Replaces Shadow Wall Totem, adds a flat bonus to all attributes.
- Demon Seed: Replaces Totemic Mastery, spawns one or more corpses for you to
  abuse.
- Elemental Totem: Added new 5% elemental damage synergy from Death's Fury
  Totem.
- Frostclaw Totem: New life synergy from Stormeye, maximum level synergy from
  Fireheart.
- Fireheart Totem: New life synergy from Frostclaw, maximum level synergy from
  Stormeye.
- Stormeye Totem: New life synergy from Fireheart, maximum level synergy from
  Frostclaw.
- Bloody Mary: New skill icon.
- Dark Power: Receives a new 10% duration bonus synergy per point in Nightmare.
- Nightmare: Uses the new diminishing returns formula, making it better at high
  levels.
- Deathstrike: Now properly uses attack rating; new graphic; mana cost fixed at
  60; new skill icon.
- Rathma’s Chosen: Replaces Bend the Shadows, targets a single minion and gives
  it big bonuses.
- Soulshatter: Increased minimum damage, boosting average damage by 25%.
- Necromantic Trance: Now requires hard skill points to raise the maximum number
  of minions.

Paladin

- Lionheart: Uses the new diminishing returns formula; now requires hard points
  to raise damage.
- Blessed Life: improved bonus, added 1% DR per level, 5% faster potions per
  hard point.
- Ring of Light: Increased minimum damage, boosting average damage by 40%.
- Blood Flash: Skill timer halved at all skill levels, increased effectiveness.
- Lemures: Now freezes the targets, increased cold damage synergy from 4% to 7%
  per point.
- Punisher: Skill timer decreased, added 7% poison length synergy from Mind
  Flay, doubled damage.
- Judgement: Improved graphic.
- Vanquish: Gains 0.2 seconds of duration per hard point into the skill.
- Divine Apparition: Freeze radius now increases by 0.6 yards per skill level.
- Golden Calf: Replaces Exorcism, summons a golden cow that blinds enemies that
  attack it.

Sorceress

- Flamestrike: Increased fire damage synergy from 7% to 9% per point.
- Supernova: New cast animation.
- Stormtouch: New skill icon.
- Glacial Nova: Added 25% freeze duration synergy per point into Doom Serpents;
  new animation.
- Frozen Crown: Corrected major area effect bug; will now always hit every
  target within its range.
- Cold Fear: Added synergy from Arcane Torrent, increasing flee speed by 1% per
  point.
- Circle of Mana: Reduced bonus, but added 40% self-synergy per hard point.
- Elemental Fury: Now gains 0.6 seconds of additional duration per skill level.
- Ice Elementals: Greatly increased physical damage at all skill levels,
  increased freeze length.
- Slow: Uses the new diminishing returns formula, making it better at high
  levels; fixed missing overlay.

Base items

- Your Anya reward amulet now always spawns with +1 to all skill levels.

Properties

- The modifier '+% to summoned minion damage' now works.

Magical and rare modifiers

- The percentage based magic stat modifiers can now also spawn on rare items.

Runes

- Added 14 new runes: Sha, Lah, Kur, Ix, Thur, Nas, Ath, Kra, Vith, No, Yul,
  Thai, Rha, Xar.

Runewords

- 'Grandeur': Newly created instances of this runeword use the correct charges
  of Phalanx.
- 'Judge': Now has a chance to cast Thunder Hammer instead of Judgement.
- Added 49 new runewords.  Acid, Aegina, Anger, Apocalypse, Asclepion, Atlantis,
  Atlas, Brahman, Burlesque, Cleopatra, Crescendo, Cyclops, Durga, Erawan,
Erilaz, Flood, Fugue, Gabriel, Gehenna, Geyser, Hail, Harsith, Hook, Ladon, Ley,
Megalith, Mouse Trap, Myriad, Naiad, Nephilim, Python, Rattler, Salus, Sankara,
Seed of Conflict, Semhazai, Sphinx, Starvation, Storm, Sulfur, Svantevit,
Tartarus, Triune, Typhaon, Victory, Viper, Virus, Wish, Worm.
- Added 1 new secret runeword.
- Added 15 new hidden runewords: the rune order and bonuses are given, but not
  the item type.  Ahriman, Black Mamba, Drekavac, Hibagon, Lahmu, Lohengrin,
Manta, Nahemah, Oriflamme, Orisha, Rahab, Santa Compana, Shamash, Vesta,
Wintermute.

Jewelwords

- Added 75 new jewelwords.  Aes Dana, Aether, Afrit, Aglibol, Akhenaten,
  Anarchy, Apsu, Araboth, Arbiter, Ball, Bandit, Blot, Colliding Worlds, Coming
Storm, Corsair, Craton, Crucible, Curandera, Dharmachakra, Djinn, Dragonfly,
Elverfolk, Enmerkar, Ensi, Eulenspiegel, Evanescence, Galdr, Ginfaxi, Grove,
Hand of Fatima, Heathen, Khan, King of Kings, Koan, Kronos, Lammasu, Lily,
Locust, Lynx, Magnet, Malakbel, Mass, Mold, Morthwyrtha, Nasrudin, Ngozi, Noise,
Ocean, Oracle, Peak, Pele, Purgatory, Queen, Red Dwarf, Roc, Rusalka,
Sabertooth, Scorched Earth, Sewer, Shaitan, Slyph, Static, Steam, Templar,
Thorn, Unicorn, Unrest, Vanity, Vendetta, Vexation, Vice, Vixen, Zikkorath,
Zodiac, Zohar.
- 'Justice': Now comes with 33 skill charges of level 3 Vindicate instead of
  Judgement.

Sets

- Elemental Storm: Maximum skill level bonus no longer overflows; energy factor
  bonus is now correct.
- Lachdanan's Stride: Fixed a typo in setitems.txt, now correctly spawns with
  all intended modifiers.

Uniques

- Shadowmoon: Now adds a skill bonus to Black Sleep instead of Light and Shadow.
- Moon of the Spider: Removed the single Searing Orb charge that messed with
  paladin skills in 1.10.

Cube recipes

- Paladin class armor craft: Body armor and helm now get +% faster potions
  instead of % damage reflection.
- Extra modifier recipe: Rainbow stone on weapons now adds +20/15 additional
  damage to target.
- Extra modifier recipe: Rainbow stone + TP scroll on weapons now adds +3/2%
  stamina stolen per hit.
- Extra modifier recipe: Rainbow stone + ID scroll on weapons now adds +10/8% to
  minion attack rating.
- Extra modifier recipe: Rainbow stone on armor now adds +3/2% to all summoned
  minion resistances.
- Extra modifier recipe: Rainbow stone + TP scroll on armor now adds +2/1%
  faster healing rate from potions.
- Extra modifier recipe: Rainbow stone + ID scroll on armor now adds +5/3 to
  life when struck.
- Unique reroll recipe: Now always converts sacred uniques into rares. INABIAF.
- Gem upgrade recipe: Flawless > Perfect now requires 50 crafting points.

Other items

- Elixir of Love: Reduced vendor price reduction from 10% to 5% to prevent
  underflow.
- Hard Mode Charm: Changed functionality to fix an abusable bug.  ** Existing
  Hard Mode Charms will be converted to new ones if you apply the upgrade or
downgrade recipe.
- Hard Mode Charm: +11 now gives +100K attack rating instead of +50K, and +400K
  life instead of +200K.

Monster changes

- Removed innate resists on Destruction difficulty, resist lowering skills now
  work as expected.
- Any regular monster on Destruction has 2% chance to spawn with physical
  immunity.

Level changes

- Two new uberlevels, Tran Athulua and Fauztinville.
- Kurast 3000 BA is now biased towards sets.
- Khalimgrad is now biased towards rares.
- Fauztinville is biased towards runes.
- Tran Athulua is biased towards uniques.

Challenges

- Implemented level challenges: beat Tran Athulua at a low level to receive a
  reward.

Mercs

- Reverted merc run and walk speed to classic LoD values to try and fix the
  'stasis bug'.

Misc

- Greatly increased chance to gamble rare, unique and set items (now about 25%,
  5%, 1%).
- If you use PlugY, the character sheet now shows the more recently added stats,
  like +% minion resistances.
- Corrected Stained Glass Window description.  ____________

1.51 > 1.52 (May 17, 2007) ____________

Character changes

- All summoned creatures now have -25% base resist all in Terror, -50% in
  Destruction.

Amazon

- Champions of the Sun: No longer erroneously have zero fire resistance.

Barbarian

- Summoned Spirits are now properly affected by +% to minion resistances.
- Shower of Rocks: Fixed duration, but increased attack frequency, lowered mana
  cost.
- Phoenix Stance: Corrected string in skill description.

Druid

- Summon Acid Fiends: Removed weapon requirements.
- Leader of the Pack: Corrected wording in the skill description.

Necromancer

- Removed weapon requirements from all summoning spells.
- Deathstrike: Replaces Vampiric Icon, crossbow energy attack from the sky.

Sorceress

- Ice Elementals: Are now properly affected by +% to minion resistances.

Base items

- Ceremonial armor and spangenhelm are now level 90 instead of 91.
- Capped the base price of expensive armors to 200K gold to prevent overflow.

Magical and rare modifiers

- Replaced the oskill Vampiric Icon on assassin-specific items with Dark King.

Runewords

- 'Great Bear': Word is now Thul-Tal-Lum to avoid a conflict with 'Witch'.
- 'Opera': No longer spawns with a bugged blinds attacker -1 modifier.
- 'Warlock': Now spawns with oskill Fire Star instead of Fire Fountain.

Uniques

- Harpy's Strike: The Cautious Strike oskill should no longer crash the game.

Cube recipes

- Extra modifier recipes: The +30 hp/+30 mana recipe now works properly on
  normal items.  ____________

1.50 > 1.51 (April 22, 2007) ____________

Character changes

- Removed diminishing returns from all direct damage spells. Bad idea.
- Fixed bug that caused all energy factor bonuses to be off by a huge amount.

Amazon

- Scattershot: The listed range is now correct.

Assassin

- Overpower: Increased attack frequency, reduced duration to compensate.
- Doom: Removed increasing returns, but added 40% synergy from Hades Gate.
- Shadow Refuge: Increased run speed bonus cap from 150% to 250%.
- Way of the Spider: Corrected damage on the skill hover box.
- Way of the Phoenix: Corrected damage on the skill hover box.
- Way of the Gryphon: Added missing damage bonus from character level.

Barbarian

- Lightning Shield: Now an area effect around the caster instead of a single
  target spell.

Druid

- Elemental: Reduced damage variance for more consistent damage.
- Hunting Banshee: Reduced damage variance for more consistent damage.
- Leader of the Pack: Reduced bonus to pet commands from 2% to 1% per point.

Necromancer

- Removed diminishing returns to minion damage at higher skill levels.
- Elemental Totem: Clarified skill description regarding the physical/magic
  bonus.
- Stormeye Totem: Reduced damage variance for more consistent damage.

Paladin

- Lemures: Reduced damage variance for more consistent damage.
- Blood Thorns: Reduced damage variance for more consistent damage, corrected
  duration.
- Mind Flay: Added synergy from Slayer that increases the number of energy
  beams.

Sorceress

- Flamestrike: New spell, replaces Fire Star; calls down a deadly pillar of
  fire.
- Apocalypse: Added radius bonus per level, is now properly affected by energy
  factor.
- Meteor Shower: Reduced damage variance for more consistent damage.
- Cold Blood: Reduced damage variance for more consistent damage.
- Doom Serpents: Reduced damage variance for more consistent damage.
- Lightning Wall: The listed damage per second is now correct, instead of
  halved.

Runewords

- 'Aiwass': Raised Demon Blood level from +(4-6) to +(5-18), added +25%
  strength.
- 'Augur': Increased skill bonus from +2 to +(2-3).
- 'Eidolon': Corrected uninterruptable attack from 5% to the listed 10%.
- 'Surf': Increased skill level of Glacial Nova when struck from 3 to 13.

Sets

- Added 7 new sacred sets.

Uniques

- Flowerspring: Reduced druid skill level bonus from +4-6 to +2-3.
- Xorine's Cane: Increased resist all penalty from -10% to -40%.

Cube recipes

- Increased the size of the cube from 6x6 to 8x10.
- Fixed a bug that caused the cube to crash randomly when attempting to
  transmute.
- Added recipes to unsocket normal, superior and (most importantly) runeword
  items.
- Fixed typo that prevented the unique and set unsocket recipes from working.
- Replaced the bugged cube inventory picture with a better looking one by Adhin.
- The regular class crafting recipes now work with any gem instead of just
  perfect ones.
- Increased chance to acquire set items through the chaos reroll recipe.

Other items

- Doubled the chance to find set items in level 121 areas.
- Chance to cast Crucify on striking, struck, kill or death now works properly.
- Circlets have a small amount of base defense, but no longer spawn enhanced
  defense.
- Some powerful rare affixes are now limited to magic items.
- '+x to druid skill levels' bonuses can no longer spawn on amazon helms.
- '+% to cold spell damage' bonuses can no longer spawn on amazon helms.
- '+% to lightning spell damage' bonuses can no longer spawn on amazon and druid
  helms.
- '+% to poison spell damage' bonuses can no longer spawn on amazon helms.
- '+x to amazon skill levels' bonuses on amazon helms now go up to +4.
- Morions (amazon helms) now make the metal helm sound instead of the cap sound.
- The sorceress armors now have their own unique look on the character.

Mercs

- Act 3 Necrolyte: Increased Nightmare skill level from 3 to 5 at all merc
  levels.
- Act 5: Increased Gift of the Wild skill level from 1 to 5 at all merc levels.

Monster changes

- Azmodan: Fixed bug that occasionally caused him to spawn with invisible
  immunities.
- Cow Honcho: Corrected AI, will now actually do something other than stand
  there.
- Fallen Hero: Fixed missing immunities.
- Lucion: Fixed bug that occasionally caused him to spawn with invisible
  immunities.
- Oasis Guard: No longer cold immune in Hatred diffculty.

Level changes

- Reduced density of Ice Kings in Kingdom of Shadow.  ____________

1.49 > 1.50 (April 15, 2007) ____________

Character changes

- Added diminishing returns to direct damage spells at very high skill levels.
  This will only have a noticable impact at levels 30+.
- Halved effect of the energy factor bonus on caster items.

Amazon

- Legion: Added skill timer reduction per level.
- Deathcore: Reduced duration per skill level from +2 seconds to +1 to reduce
  lag.
- Triumphant Strike: Increased attack speed synergy from 7% to 10% per point.
- Death Coil: Feedback damage is now capped at 5.5K life difference, reduced
  damage variance. (*)

Assassin

- Way of the Spider: Added character level factor, but removed increasing
  returns.

-- Level 1, character level 2: 16-21 over 1.1 seconds +15% poison skill damage.
-- Level 4, character level 10: 175-234 over 2.5 seconds +44% poison skill
damage.  -- Level 10, character level 50: 2484-3312 over 8.5 seconds +68% poison
skill damage.  -- Level 30, character level 100: 21093-28125 over 16 seconds
+99% poison skill damage.  This is affected by weapon damage multipliers on
skills.

- Shadow Refuge: Increased run speed bonus from 10% to 15% per level, but capped
  at 150%.
- Death Blossom: Reduced fire damage synergy from 10% to 2% per point.
- Way of the Phoenix: Added character level factor, but removed increasing
  returns.

-- Level 1, character level 25: 51-102 damage +15% fire skill damage.  -- Level
10, character level 50: 760-1520 damage +68% fire skill damage.  -- Level 30,
character level 100: 3780-7560 damage +99% fire skill damage.  This is affected
by weapon damage multipliers on skills.

- Shadow Blade: Reduced damage variance to prevent damage overflow issues at the
  high end.
- Rune of Ice: Added new 8% cold damage synergy per point in Rune of Mana,
  reduced damage variance.
- Nova Bomb: Reduced fuse length from 5 seconds to 3 seconds.
- Immolation Bomb: Reduced fuse length from 5 seconds to 3 seconds.
- Rune of Mana: Feedback damage is now capped at 5.5K mana difference, reduced
  damage variance. (*)

Barbarian

- Snake Stance: Fixed broken formula; the skill now does the correct amount of
  poison damage.
- Phoenix Stance: Replaces Bear Stance, increases fire absorb and reflects fire
  damage to attackers.

Druid

- Mark of the Wild: Now adds a small bonus to attack speed in addition to its
  regular modifiers.

Paladin

- Blessed Life: Improved effect, but removed increasing returns at higher
  levels.
- Searing Orb: Reduced fire damage synergy from 8% to 5% per point.
- Ring of Light: Increased maximum damage, boosting average damage by 66%.
- Mind Flay: Reduced lightning damage synergy from 12% to 3% per point.

Sorceress

- Supernova: Reduced base damage, but increased potential for multiple hits per
  cast.
- Mana Coil: Feedback damage is now capped at 5.5K mana difference, reduced
  damage variance. (*)
- Mana Sweep: Feedback damage is now capped at 5.5K mana difference, reduced
  damage variance. (*)

(*) There are actually 2 caps; one limits the amount of life/mana loss that goes
towards damage at 5.5K, the other caps the maximum possible damage at just below
the overflow limit. The highest possible damage you can attain is 45375-63525 at
skill level 32 and 5.5K mana lost.

Cube recipes

- The superior to magic reroll recipe now produces an item at 100% ilvl instead
  of 85%.
- The rare item reroll recipe now requires a perfect gem, instead of any gem.
- The rare item super reroll recipe now outputs an ilvl 99 rare, which can spawn
  any affix.
- The random affix bonus recipe now also works on quivers, adding +10 to all
  attributes.
- The alchemy recipes now produce 3 elixirs per use instead of 1.
- Improved several of the lesser used extra modifier recipes (+hp/mana, +stats,
  elemental thorns).
- Added extra check to prevent the 'huge defense on ethereal items' bug in LoD
  1.11.

Other item changes

- Added 232 new sacred and/or class-specific uniques.
- Added 25 new class-specific runewords.
- The runeword 'Clash' and the jewelword 'Pulsa Dinura' are now correct.

Monster changes

- Fixed incorrect treasure class of Inarius' overlord minions.

Level changes

- Added one new uberlevel, Kingdom of Shadow.  ____________

1.48 > 1.49 (March 28, 2007) ____________

Character changes

Amazon

- Bloodstorm: Increased fire damage synergy from 5% to 9% per point.
- Triumphant Strike: Increased damage per level from 25% to 40% per point.
- Winged Strike: Increased damage per level from 50% to 75% per point.
- Blades of Light: Increased damage reflection from 100% to 150% per point.
- Pact of Blood: Increased amount of life returned from 300 to 400 at skill
  level 1.

Assassin

- Way of the Spider: Increased flat poison damage ramp at higher skill levels.

Barbarian

- Snake Stance: Increased slow at level 1, now has a 9% poison synergy from
  Eagle Stance.
- Fortress: Increased timer reduction from dm(0,6) seconds to dm(0,8) seconds.

Druid

- Summon Acid Fiends: Greatly increased physical damage at all skill levels.

Necromancer

- Bloody Mary: Now adds an enhanced damage bonus to healing potions as well.
- Dark Power: Now also adds magic damage to the party's attacks; now costs 0
  mana.
- Death's Fury Totem: Reduced mana cost.
- Fireheart Totem: Now properly affected by +x energy factor to spell damage.
- Frostclaw Totem: Now properly affected by +x energy factor to spell damage.
- Stormeye Totem: Now properly affected by +x energy factor to spell damage.

Paladin

- Holy Insanity: Now adds enhanced damage when struck by an enemy.
- Judgement: Increased damage at low levels, but reduced damage at high levels.
- Vanquish: Now adds a bonus of 50% crushing blow at all skill levels.

Sorceress

- Cataclysm: Added 4% fire damage synergy per point into Fire Star.
- Fire Star: Increased fire damage synergy from 3% to 6% per point.
- Supernova: Added 4% lightning damage synergy per point into Lightning Wall.

Item changes

- Affix bonus recipes now work on normal and superior items, including
  runewords.
- Improved super gem shatter recipes: item level 75% of original > 90% of
  original.
- Added chaos reroll recipes.
- Disabled a certain potentially abusive recipe.

Monster changes

- Removed preset physical immunes, but Stone Skin in Destruction produces an
  immunity.
- Increased Andariel's Meteor Shower damage in Terror and Destruction
  difficulty.  ____________

1.47 > 1.48 (March 21, 2007) ____________

Character changes

Amazon

- Catharsis: Duration slightly increases per skill level, and added to the
  description.
- Wraith Arrow: Now always knocks the targets of the ghosts into hit recovery.
- Scattershot: Now does the correct amount of damage, slightly reduced radius.
- Death Coil: Should no longer fire as many duds against high level monsters.
- Bloodstar: Added knockback.
- Bloodstorm: Increased fire damage synergy from 3% to 5% per point.
- Blades of Light: Removed sceptre requirement.
- Pact of Blood: Doubled life returned; now also works against ranged attacks.
- Leader of the Sun: Lowered mana cost, increased radius, reduced damage bonus.
- Champions of the Sun: Increased life from 50 points per level to 100 points
  per level.
- Paragon: Now adds a bonus to vitality per gem instead of a life bonus.
- Blood Fury: Replaces Greater Celerity; increases blood spell damage but drains
  life.

Assassin

- Way of the Phoenix: Reduced the power of the increasing returns at higher
  levels.
- Nova Bomb: Increased maximum damage, boosting average damage by 50%.
- Immolation Bomb: Increased fire damage synergy from 2% to 6% per point.
- Scorpion Blade: Increased poison length from 1 second per level to 2 seconds.
- Starburst: Rebalanced damage (damage has been increased across the board).
- Lifeblood: Slightly reduced healing rate, now has a 20 second base timer.
- Way of the Gryphon: Reduced the power of the increasing returns at higher
  levels.

Barbarian

- Snake Stance: Now gains 3% slow target per hard point into Hamstring.
- Mountain King: Improved bonus across the board by 1% per skill level.
- Defender Spirit: Lowered damage breakpoints at higher skill levels. (*)
- Protector Spirit: Lowered damage breakpoints at higher skill levels. (*)
- Stampede: Timer now only goes up by 0.4 seconds per level, capped at 2
  seconds.
- Runemaster: Now adds a percentage to defense per rune instead of a flat bonus.
- Shamanic Trance: Reduced mana recovery bonus from +400% to +50% (duh!).

(*) Compensated by the removal of the global physical resistance.

Druid

- Spore Shot: Now gains 0-100% conversion to magic, mana cost increased to 15.
- Shadow Avatar: The nova frequency synergy can no longer go below 0.
- Killer Instinct: Damage bonus to converted minions fixed at +100% per level.
- Brambles: Reduced damage reflection per level to 100% to prevent overflows.
- Summon Thunder Bear: Halved damage at all levels. (*)
- Earthfather: Added increasing returns, granting a damage boost at higher skill
  levels.

(*) Compensated by the removal of the global physical resistance.

Necromancer

- Summon Rampagor: Slightly reduced damage.
- Summon Lamia: No longer speeds up the target at high levels of Ghoul Touch.
- Elemental Totem: Corrected description to include the magic damage bonus.
- Alpha Totem: Halved enhanced damage bonus. (*)
- Unholy Prayer: Halved enhanced damage bonus. (*)
- Soulshatter: Now properly displays the magic damage synergy from energy.

(*) Compensated by the removal of the global physical resistance.

Paladin

- Ring of Light: Increased fire damage synergy from 9% to 14% per point.
- Holy Trap: Increased fire damage synergy from 3% to 7% per point.
- Black Sleep: Now a guaranteed conversion instead of a 'chance' at conversion.
- Light and Shadow: The unholy version adds dm(0,16) bolts instead of dm(1,10).
- Phantom Strike: Now has 5% chance to summon an Avatar of Punishment on hit.

Sorceress

- Cataclysm: Increased maximum damage, boosting average damage by 25%.
- Meteor Shower: Increased maximum damage, boosting average damage by 40%.
- Fire Star: Increased maximum damage, boosting average damage by 25%.
- Doom Serpents: Increased maximum damage, boosting average damage by 10%.
- Mana Coil: Should no longer fire as many duds against high level monsters.
- Slow: Reduced slow percentage from dm(15,80) to dm(15,65); improved animation.
- Ice Elemental: Greatly increased life from 30 points per level to 90 points
  per level.

Item changes

- Implemented 'Sacred' items. Sacred items are essentially 'tier 7' items, and
  have better stats and higher requirements than tier 6 items, but are much
harder to find. Sacred items cannot be unique or set, and there is no way to
create a sacred item in the cube unless the input item is sacred as well.
- Staves, orbs, sceptres, wands and scythes may now spawn with an ‘energy
  factor’ bonus.  This modifier has 50-75% chance to spawn on white, grey, blue
and yellow items. It has 100% chance to spawn on unique and set items. Its value
is based on item type and tier; one-handed weapons go up to +50 at tier 6,
two-handed weapons up to +100.

As you may know if you have played this mod before, skills gain a damage bonus
from energy. However, the amount of bonus damage gained per point into energy
decreases with each additional point. What this modifier does is enable
additional points into energy to grant a significant bonus until much higher
levels of energy.

In other words, whereas the benefits of energy start to taper off at about
250-300 energy if you do not have any 'energy factor' bonus, you will continue
to gain noticable benefits until 1000-1200 energy or more if you have an 'energy
factor' of +100.

This table lists the spell damage bonus at a given energy level (left column)
and energy factor (top row):

... table truncated, look at original file (fearedbliss) ...

As you see, pumping energy makes sense now, at least if you are using a staff or
one-handed caster weapon.

- Greatly reduced strength/dexterity bonus to melee/throwing weapon damage.
  Notice!  If you use weapon-based physical attacks, your damage on the
character sheet will drop compared to 1.47, sometimes dramatically. But do not
worry!  --> Firstly, the global physical resistance has been removed from
monsters, so you will be doing x1.33 damage in Terror difficulty and x2 damage
in Destruction difficulty.  --> Secondly, many characters in 1.47 hit the 82K
damage cap, meaning their damage 'rolled over' to a very low amount of damage on
striking. If you did more than 82K damage, your real damage done will be higher
now even if the listed damage on your character screen is lower.

- Corrected bugged amount of '+x% minion life' on crafted necromancer rings.
- The amazon's 1000 attribute point reward now adds +5 vitality per gem, instead
  of +10 life.
- The barbarian's 1000 attribute point reward now adds +5% defense per rune,
  instead of a flat +15.
- Implemented 'Zomghelp' recipes.
- Made the unsocket recipe easier to use.
- Holy Trap as a chance to cast skill on items is now properly synergised by
  Searing Orb.
- You can no longer find '+x paladin skill levels' on necromancer-specific
  shields.
- The '+x% bonus to all attributes' modifier now properly spawns on magic items.

Monster changes

- Added one new summoning uberquest, Lord Aldric Jitan (Nihlathak's Temple).
- Removed the global 25% physical resistance in Terror and 50% in Destruction.
- Added physical immunity to Baal, Tal Rasha and Lucion on all difficulties.
- Baal now uses Rust Storm.
- Black Priest types no longer spawn Rune of Ice on death, but Cataclysm damage
  upped.
- Frozen Creepers are now more aggressive and more likely to shoot their Ice
  Beam attack.
- All Lightning Demon types now cast red energy lightning instead of regular
  lightning.
- Removed elemental damage to melee attack from higher Reanimated Horde types.
- Undead Lawyer types no longer proc Flash or Teleport (!) when struck by an
  attack.
- Zhar the Mad (Act 3 Blackened Temple) now casts Elemental instead of Fire
  Bolt.

Level changes

- Kurast 3000 BA is now a level 121 (set-enabled) area on Destruction
  difficulty!  ____________

1.46b > 1.47 (February 18, 2007) ____________

Character changes

Necromancer

- Summon Rampagor: Now does the correct amount of damage at all skill levels.
- Summon Lamia: Now does the correct amount of damage at all skill levels.
- Unholy Prayer: Increased mana drain rate per second from 40 to 250
  (cheaters!).
- Bend the Shadows: Skill timer now properly goes down at higher skill levels.

Paladin

- Light and Shadow: Slightly reduced the enhanced damage bonus to holy
  Judgement.

Sorceress

- Cold Blood: No longer does eight times the listed amount of damage.

Item changes

- Reduced the bonus from strength/dexterity to bow/crossbow damage.
- Tweaked the modifiers on the set item Warmage's Conjuration.
- Slightly increased the chance to find set items in the various level 121
  areas.
- The Hard Mode Charm now goes up all the way to 11. Spinal Tap lives.

Level changes

- Added one new uberlevel, Rathma Square (Kurast Causeway).
- Fixed a monster save bug related to Stormbane's boss pack in the Harem.
  ____________

1.46 > 1.46b (February 12, 2007) ____________

Item changes

- Corrected a bug with the 1K Attribute Challenge craft.
- The Hard Mode Charm is now again capped at +10 to prevent a certain bug.
  ____________

1.45 > 1.46 (February 12, 2007) ____________

Character changes

- The attribute challenge skills are now learnable if you have the upgraded
  charm.
- Added 3 new 'uberskills' per class (21 new skills), available at level 90.

Amazon

- Ghost Arrow: Damage multiplier reduced from x2 to x3/2, mana cost fixed at 2.
- Death Metal: Reduced NextDelay from 10 to 5, resulting in more potential
  damage.
- Wraith Arrow: Mana cost fixed at 25.
- Guided Chain: Mana cost fixed at 35.
- Scatter Shot: Now emits a solid nova on striking, mana cost fixed at 50.
- Lightswarm: Now gains 0-100% conversion to magic, mana cost fixed at 70.
- Death Coil: Added skill timer reduction per level, now actually improves past
  level 16.
- Bloodstorm: Increased maximum damage, boosting average damage by 25%.

Assassin

- Crucify: Now gains 0-100% conversion to magic, mana cost fixed at 15.
- Hades Gate: Reduced skill timer from 6 seconds to 3 seconds.
- Black Lotus Strike: Increased duration, improving total damage over the entire
  duration.
- Death Blossom: Increased fire damage synergy from 6% to 10% per point.
- Rune of Fire: Corrected synergy description.
- Rune of Ice: Added cold damage component, so it can be used as a weapon.
- Nova Bomb: Fuse length now fixed at 5 seconds, corrected synergy description.
- Immolation Bomb: Fuse length now fixed at 5 seconds.
- Rune of Mana: Added skill timer reduction per level.
- Scorpion Blade: Halved poison duration bonus per skill level.
- Shadow Blade: Corrected synergy description, split between physical and magic.

Barbarian

- Minions no longer do excessive damage when affected by enhanced damage
  sources.
- Lion Stance: Increased damage bonus to 200% +75%/level from 150% +40%/level.
- Hamstring: Increased stun length per level from +0.4 seconds to +1 second.
- Thunder Slam: Reduced minimum skill timer length from 5 seconds to 3 seconds.
- Eagle Flight: Now gains 0-100% conversion to magic, removed targets synergy.
- Hawk Talons: Now gains 0-100% conversion to magic, reduced axes per level.
- Wolf Stance (attribute challenge reward): added an enhanced damage bonus.

Druid

- Spore Shot: Now gains +1 arrow per skill level, mana cost fixed at 12.
- Phalanx: Now gains 0-100% conversion to magic, mana cost fixed at 35.
- Nova Shot: Now gains 0-100% conversion to magic, mana cost fixed at 60.
- Killer Instinct: Changed from a flat damage bonus to a percentage.
- Elemental: Increased maximum damage, boosting average damage by 66%.
- Hunting Banshee: Increased maximum damage, boosting average damage by 66%.
- Gamma Field: Reduced poison length synergy to avoid a damage display overflow.

Necromancer

- Summon Rampagor: Improved base damage and hit points at skill level 1.
- Frostclaw Totem: Increased maximum damage, boosting average damage by 25%.
- Fireheart Totem: Increased maximum damage, boosting average damage by 20%.
- Vampiric Icon: Added skill timer reduction per level, increased amount of life
  leeched.

Paladin

- Wrath: Increased fire damage synergy from 4% to 8% per level.
- Blessed Life: Weakened bonus to prevent characters from becoming immune.
- Arcane Strike: Reduced elemental bonus, reduced synergy from 3% to 1% per
  level.
- Black Sleep: Now has a 5 second skill timer.
- Blood Thorns: Halved damage, but now properly hits 4 times instead of 3 times.
- Blood Flash: Heal percentage now increases by +5-10% per skill level after
  level 1.
- Mind Flay: Corrected synergy description.
- Judgement: Increased damage, but removed bugged weapon damage component.
- Light and Shadow: Unholy hammer bonus to Judgement has diminishing returns.

Sorceress

- Apocalypse: Now gains 0.6 yards of range per skill level.
- Frozen Soul: Increased cold damage synergy from 5% to 7% per level.
- Cold Blood: Added cold damage component, so it can be used as a weapon.
- Doom Serpents: Increased maximum damage, boosting average damage by 66%.
- Frozen Crown: Increased the threshold of leetness...
- Flash: Added new 12% lightning damage synergy per point in Vortex.
- Lightning Cascade: New animation, no longer does 1/2 damage.
- Lightning Wall: New animation.
- Vortex: New animation, no longer does 1/2 damage.
- Supernova: Increased maximum damage, boosting average damage by 100%.
- Mana Coil: Added skill timer reduction per level.
- Hex: Duration of the damage bonus now goes up by 0.12 seconds per skill level.
- Mana Sweep: Added skill timer reduction per level.
- Stormtouch: Increased lightning damage synergy from 8% to 12% per level.
- Arcane Power: Increased elemental skill bonus from dm(10,40) to dm(10,100).
- Mage Armor: Now adds 40% +15%/level defense, up from 25% +7%/level.

The progression formula for the elemental conversion skills is a modified dm
formula:

Skill level	Conversion % 1	5 2	10 3	14 4	18 5	22 6	25 7
28 8	31 9	34 10	36 11	39 12	41 13	43 14	45 15	47 16	48 17
50 18	52 19	53 20	55 21	56 22	57 23	58 24	60 25	61 26	62 27
63 28	64 29	65 30	66

Elemental conversion is useful, because there is a global 25% physical
resistance in Terror and 50% in Destruction difficulty. Converting your physical
damage to elemental damage allows you to circumvent the physical resistance,
increasing your damage.

Base items

- Implemented magical and unique bow and crossbow quivers.
- Dragon Stones are now properly Jared's Stones.
- Elzix no longer sells a screenful of wolf heads.

Magic and rare items

- Bows can no longer spawn as 'Indestructible'.
- Fixed missing affix bug with paladin and necromancer shields.
- Paladin skill bonuses can no longer spawn on barbarian helms.
- Corrected +stats affixes to spawn on the proper item types.
- Crystal swords got some additional love, including new affixes.

Runewords

- Rebalanced the modifiers on the runeword 'Huracan'.
- The runeword 'Rampage' no longer prevents you from using skills.
- Corrected the charged skill modifiers on the runeword 'Skald'.
- Replaced 'Anniversary - 1 year' with 'Jubilee - 2 years'. It's official now.

Sets

- Added 21 sets - level 121, though, so you need to go to a special area.

Uniques

- Fixed typo that restricted some uniques to one per character.
- Corrected desc strings of Leoric's Fall and Leoric's Banner.
- Cautious Strike from Harpy's Strike is now a separate skill. **fix
- The Hard Mode Charm can now be found on Terror difficulty.
- Changed the modifiers on the Hard Mode Charm.  Notice!  If you could
  previously blaze through with the Hard Mode Charm set to +10, you may want to
turn it down a few notches because the charm is much nastier now.

Cube recipes

- Implemented 1K attribute challenge - +2 to all maximum skill levels.
- Added a random socket recipe, counterpart to the max socket recipe.
- Added a recipe to increase the item level of nonmagical items.
- Added rune downgrade recipes that turn runes into 2 lesser runes.
- Added disenchant recipes for set items.
- Added affix bonus recipes for set items.
- Increased item level of superior -> magic item from 66% to 85%.
- Reduced item level of the gem shatter recipes from 95% to 75%.
- Added new gem shatter recipe that retains 100% of the item level.
- All class item crafts now only add 1 random skill instead of 2 or 3.
- Renamed regular 'Arcane Shards' to 'Regular Arcane Shards'.
- The gem shatter recipes now require a character level of 10 or up.
- The barbarian weapon crafts properly accept mauls and hammers.
- The necromancer and paladin shield crafts no longer randomly crash.
- The necromancer ring and glove crafts now function correctly.
- Super rare reroll recipe improved by increasing item level from 80 to 95.

Other items

- Elixir of Fire and Elixir of Cold now drop.
- Fixed bug that prevented Rejuvenation potions from dropping.
- Perfect Rainbow Stones now have their own unique colour.
- The Visions of Akarat is no longer listed as the 'Book' of Akarat.

Mercs

- Merc Bloodlust is now a separate skill.
- Act 2 Shapeshifter: Halved Werebear stun length bonus.
- Act 3 Slayer: Now uses Gift of Inner Fire instead of Pact of Blood.
- Act 3: Increased skill level of all direct damage attacks.
- Act 3: Increased Arcane Power passive skill level to 10.
- Act 5: Increased chance to use Thunder Slam on melee attacks.
- Act 5: Increased Circle of Life passive skill level to 15.

Monsters

- Baal now slows you by 50% when he hits you with his attack.
- Stormbane no longer has a monster level of 0 in higher difficulties.
- Slowed down Zombies by 66%. ;-)
- Lowered the hit points of Hatred/Blood Mood monsters.  ____________

1.44 > 1.45 (December 17, 2006) ____________

Character changes

Amazon

- Bloodlust: Increased elemental damage bonus from dm(0,60) to dm(0,90).
- Lightswarm: Lowered mana cost reduction per skill level from -5 to -1.

Assassin

- Doom: Added breakpoints at level 8 (+20 per skill level), 16 (+40) and 24
  (+80).
- Way of the Spider: Improved clvl synergy to poison length from 10% to 15%.
- Death Blossom: Added new 6% fire damage synergy from Shadow Refuge.
- Dark Embrace: Skill timer is now 5 seconds at all levels instead of going up
  with level.
- Blink: Skill timer is now 10 seconds at all levels instead of going up with
  level.
- Starburst: Added damage breakpoints at level 8, 16 and 24 for more damage.
- Premeditation: Increased skill timer reduction from dm(0,50) to dm(0,90).

Barbarian

- Lightning Shield: Removed synergy, but upped damage; +% spell damage now
  works.

Druid

- Brambles: Added breakpoints at level 8 (+400%), 16 (+600%) and 24 (+800%).
- Circle of Life: Added breakpoints at level 8 (+12 heal), 16 (+16), 24 (+24)
  and 32 (+32).

Paladin

- Added 20% mana regeneration synergy to Shadowform from Arcane Strike.

Sorceress

- Frozen Soul: Increased mana cost from 2 points per level to 6 points per
  level.
- Frozen Crown: The initial blast now has a missile attached to it.
- Mana Coil: Skill levels above 16 now actually increase the damage.
- Mana Sweep: Skill levels above 16 now actually increase the damage.
- Circle of Mana: Added breakpoints at level 8 (+12 heal), 16 (+16), 24 (+24)
  and 32 (+32).

Monster changes

- Regular Skeletons in the Blood Moor are no longer immune to poison.

Item changes

- Corrected the unsocket recipe to return the socket fillers and not the
  socketed item.

Level changes

- Added a new uberlevel, The Battle of Khalimgrad.  ____________

1.43 > 1.44 (December 06, 2006) ____________

Character changes

Assassin

- Overpower: Now only works after avoiding hits for 2 seconds, much like
  Crucify.
- Way of the Spider: Starts at 1 second +10% per character level, removed
  breakpoints.
- Dark Embrace: The stun length is added to cooldown, increasing by 1 second per
  level.
- Blink: The stun length is added to cooldown, increasing by 0.4 seconds per
  level.
- Premeditation: Lowered cooldown reduction bonus from dm(0,100) to dm(0,50).

Barbarian

- Lightning Shield: Reduced lightning damage synergy from +18% to +5% per point.

Necromancer

- Dark Legion: Now adds +(skill level * character level / 200) to maximum
  minions.
- Slightly reduced damage and life of the higher level minions.
- Dark Power: Crushing blow bonus is now 5% at all skill levels, improved by the
  synergy.

Paladin

- Holy Trap: Reduced fire damage synergy from 10% to 3% per point.
- Wrath: Reduced damage and fire damage synergy from 14% to 4% per point.

Sorceress

- Frozen Soul: Increased cold damage synergy from 2% to 5% per point.
- Mana Sweep: Now always causes the targets to enter their hit recovery
  animation.
- Stormtouch: Increased lightning damage synergy from 6% to 8% per point.
- Mage Armor: Reduced defense bonus per level from 15% to 7%, still gives 25% at
  level 1.

Item changes

- The 'Already upgraded' tag is now properly taken into account by the upgrade
  recipes.
- The unique ring/amulet reroll recipes no longer return a random unique
  ring/amulet.
- Reduced life cap from the Hard Mode Charm to prevent life rollover for various
  bosses.

Monster changes

- Increased monster life by 15% and 30% in Terror and Destruction difficulty
  respectively.  ____________

1.42 C > 1.43 (December 02, 2006) ____________

Character changes

Amazon

- Bloodstar: Corrected skill description to reflect the real amount of life
  drained.

Assassin

- Crucify: Increased mana cost, now only works after avoiding attacks for 2
  seconds.
- Perfect Being: Slightly reduced chance to dodge attacks from dm(0,90) to
  dm(0,70).

Barbarian

- Hamstring: Reduced stun length from 4 sec, +1 sec/level to 2 sec, +0.4
  sec/level.
- Conquest: Replaced activation animation, added new shield overlay, new sound.
- Snake Stance: Slightly reduced elemental damage bonus to attacks.
- Summon Guardian Spirit: Throwing missile attack rating is no longer equal to
  0.
- Greater Manifestations: Reduced the bonuses to ancient spirit life and damage.
- All spirits now have increasing returns on their damage at levels 8, 16 and
  24.
- Wolf Stance (Attribute Challenge reward): Crushing blow component now works.

Druid

- Extinction: Replaces Natural Selection, lowers poison resist of converted
  monsters.
- Dire Charm: Each point in Dire Charm is now cancelled out by a point in Charm.
- Summon Acid Fiends: Improved damage and life, but halved max minions synergy.

Necromancer

- Improved damage and life of all minions, but reduced maximum number.
- Demon Blood: The aura graphic no longer alternates with totem effect overlays.
- Dark Legion: Now has diminishing returns, the aura caps out at +12 minions.

Dark Legion level 0: +2 minions 1: +3 minions 2: +4 minions 3: +5 minions 4: +6
minions 5: +7 minions 8: +8 minions 11: +9 minions 16: +10 minions 27: +11
minions 60: +12 minions

- Dark Power: Added a 2% crushing blow bonus per skill level to the spell
  itself.
- The effect provided by aura totems now sticks for ~10 seconds after the last
  cast.
- Elemental Totem: Increased elemental damage bonus per level from +3% to +5%.
- Mana Tide Totem: Replaces Monster Magnet Totem, rapidly regenerates mana.
- Stormeye Totem: Greatly increased Forked Lightning attack damage at all
  levels.
- Unholy Prayer (Attribute Challenge reward): Now adds 300% enhanced damage.

Paladin

- Searing Orb: Does only fire damage instead of fire and physical, but fire
  damage doubled.
- Wrath: Physical component is now properly affected by +x% physical/magic spell
  damage.
- Arcane Strike: Reduced elemental spell damage bonus to prevent the two-hit
  kill.
- Punisher: Corrected damage synergy to 'Poison' damage instead of 'Magic'
  damage.
- Divine Apparition (Attribute Challenge reward): Reduced cooldown from 10 to 3
  seconds.

Sorceress

- Hex: Now again adds elemental damage when struck, instead of faster cast rate.

Monster changes

- Removed Teleportation from the Crystal Ball in the Cathedral of Vanity
  uberquest.

Item changes

- Implemented class-specific items, crossbows, hammers, wands, circlets.
- Added improved high level magic and rare affixes (eg. +6 sorceress skills on
  staves).
- Added 46 new runewords: Amenonuhoko, Anathema, Aura, Azrael, Berith, Binding,
  Black Sheep, Blasphemy, Centurion, Choronzon, Circe, Creed, Cube, Dead Ringer,
Deep Water, Dust, Elemental, Essus, Fiend, Frequency, Harvest, Hestia,
Hourglass, Ice Breaker, Illusion, Judge, Kabbalah, Liquid, Loa, Mantra, Messiah,
Misery, Poem, Quimbanda, Rapture, Ruin, Scar, Shedim, Song, Spark, Tao,
Thunderbird, Trance, Trishula, Warlock, Zen.
- Added 52 new uniques: Augur's Pelt, Berserkergang, Bull's Eye, Dark Star,
  Death's Bellringer, Demonhorn, Dragonspine, Earthrend, Fearward, Firemouth,
Flamebreath, Ghost Anchor, Gryphon's Claw, Harpy's Strike, Hero's Fang,
Hypnodisk, Jalal's Charge, Larzuk's Bombard, Larzuk's Contraption, Leoric's
Banner, Leoric's Fall, Manafeast, Manaflare, Mermaid's Song, Mind Probe,
Noblebane, Rathma's Charm, Royal Circlet, Shadowmaster, Shadowmoon, Siege
Breaker, Sky Sweeper, Skythrone, Spirit of Corruption, Stone of the Skatsim,
Storm Cloud, Tennousuuhai, The Allseeing Eye, The Atom Splitter, The Barracuda,
The Foculus, The Legionnaire, The Predator, The Ripper, The Warthog,
Thorncaster, Thunder Machine, Trang-Oul's Relic, Trollskull, Vizjun's Justice,
Warp Crystal, Zakarum's Legacy.
- Improved modifiers on the rune/jewelwords Enyo, Aiwass and Nahual.
- Increased classless (oskill) bonus on some runewords above +1.
- Disabled the runeword Hypnodisk.
- Added 'gem shatter' recipes: magic item + non-chipped gem -> rare item + next
  lower gem grade.
- Added max socket recipes: any non-ethereal item + Six Angel Bag -> same item
  with max sockets.
- The jewelcrafting cube recipes now actually produce crafted jewels (1-4 random
  modifiers).
- The magic -> rare and rare -> rare reroll recipes now work with any gem and
  have a higher ilvl.
- Rare tier upgrade recipes now also work with crafted items.

Level changes

- Added new uberlevel, Island of the Sunless Sea (Glacial Trail), the hardest
  area in the game...

Misc

- Added a charm that increases game difficulty, but increases magic find
  (advanced players only!).

PlugY

- Added statsinterface.txt file, so PlugY's expanded character stat pages are
  more relevant to the mod.  ____________

BETA MIDTERM PATCH 5 > RELEASE VERSION 1.42 C (November 12, 2006) ____________

Character changes

Amazon

- Triumphant Strike: Increased damage bonus at level 1 from 50% to 100%.
- Enfilade: Now does 3/4 weapon damage per javelin instead of 1/2.
- Lightswarm: Removed skill timer, additional points now reduce mana cost and
  increase range.
- Death Coil: Reduced feedback damage to avoid damage overflows, fixed sound
  effect.
- Defensive Harmony: Slightly reduced slow thorns percentage, especially at high
  levels.
- Pact of Blood: Fixed duration at 5 seconds and spell timer at 20 seconds.
- Removed sceptre requirement for direct damage blood spells.

Assassin

- Way of the Spider: Increased minimum poison damage at all skill levels.
- Shadow Blade: Reduced damage and damage per level.
- Rune of Fire: Reduced fire damage synergy from 10% to 4%, removed Immolation
  Bomb synergy.
- Nova Bomb: Reduced lightning damage synergy from 15% to 10%.
- Starburst: Increased maximum magic damage by 50%.

Barbarian

- Titan Strike: Reduced bonus to strength and dexterity at level 1, but
  increases with level.
- Cautious Strike: Increased damage bonus from 50% to 100%.
- Snake Stance: Increased minimum and maximum damage bonus at all levels.
- Guardian Spirit: Increased Stampede skill level, corrected damage bug.
- Defender Spirit: Slightly increased damage and damage per level.
- Protector Spirit: Greatly increased damage and damage per level.
- Fortress: Nerfed timer reduction per skill level and target seek range
  synergy.

Druid

- Thrill of the Hunt: Slightly reduced crushing blow bonus to charmed monsters.
- Summon Acid Fiends: Reduced maximum minions, but doubled base life per minion.

Necromancer

- Summon Rampagor: Increased base damage from 10/level to 25/level.
- Summon Lamia: Increased base damage from 4/level to 10/level.
- Summon Overlord: Aura now sticks for a few seconds after death or
  teleportation.
- Unholy Prayer (Attribute Challenge reward): Reduced mana cost per second.

Paladin

- Ring of Light: Reduced fire damage synergy from 18% to 9%.
- Holy Trap: Reduced fire damage synergy from 15% to 10%.
- Arcane Strike: Increased damage bonus from +50% to +100%.
- Blood Thorns: Corrected description, and the synergy now works.
- Lemures: Reduced cold damage synergy from 14% to 4%.
- Shadowform: The synergy to resistances now actually does something.
- Mind Flay: Converted from fire to lightning damage.
- Punisher: Now does poison damage, to prevent the damage rollover bug.
- Slayer: Reduced damage at all skill levels.
- Judgement: Increased range and base flat damage bonus.

Sorceress

- Apocalypse: Greatly increased minimum damage, but weakened synergy to 2%.
- Meteor Shower: Removed ground fire graphic to reduce graphical lag.
- Frozen Soul: Reduced cold damage synergy from 8% to 2% to prevent overflows.
- Mana Coil: Reduced damage to prevent damage overflows.
- Hex: Elemental damage bonus reduced to prevent damage overflows.
- Stormtouch: Reduced lightning damage synergy from 9% to 6%.
- Elemental Fury (Attribute Challenge reward): Slightly reduced elemental bonus.

Monster changes

- Slightly lowered monster hit points in Terror and Destruction difficulties.
- Reduced all monsters in Terror and Destruction difficulty to 1 immunity.

To plan your character, you may want to know that:

-- all regular monsters have a single immunity past level ~25.  -- important
bosses and uberbosses have no immunities.  -- there are no base physical
immunes, but Stone Skin causes an immunity in Destruction.  -- [Element]
Enchanted boss modifiers no longer spawn randomly.  -- preset bosses with
[Element] Enchanted always have an innate immunity to said element.

In short, the only monsters with more than one immunity are Destruction
difficulty monsters with Stone Skin.

- Replaced the Vortex spell of Ennead Necromancers with a Bloodstar spell.
- Removed the Spirits from Baal's lair to prevent a crash bug.

Item changes

- New Attribute Challenge Crafting recipes implemented.
- Dex bonus to bow damage is now 0.7%, down from 1.05%.
- Edited stats on several runewords, particularly sceptres.
- New runewords: Path, Endor, Leviathan, Inti.
- New jewelwords: Glare, Hallucination, Huracan, Aiwass, Slime, Epicenter.

Level changes

- Removed the two Shadowgate Totems near each Necromancer on Kurast 3000 BA.
- Changed ambient lighting in many outdoors Act 2 areas for people with maxed
  brightness.  ____________

BETA MIDTERM PATCH 4 > BETA MIDTERM PATCH 5 ____________

Character changes

- Increased skill level cap by 5 - now ranges between level 18 and 22 at level
  120.

Amazon

- Ghost Arrow: Corrected actual range to match the skill description.
- Legion: Corrected range and number of archers to match the description.
- Bloodlust: Greatly improved elemental damage synergy.
- Enfilade: No longer causes the character to run into melee range when used.
- Lightswarm: Now gains additional light bolts per level instead of duration.

Assassin

- Shadow Refuge: Increased physical damage resist by 37.5%.
- Death Blossom: Increased range of the fire damage explosion effect.
- Way of the Phoenix: Increased flat fire damage bonus to attacks.
- Scorpion Blade: Greatly increased poison duration at higher skill levels.
- Rune of Fire: Increased minimum damage by 50%.
- Nova Bomb: Reduced fuse length increase per skill level to make it more
  viable.
- Immolation Bomb: Reduced fuse length increase per skill level to make it more
  viable.

Barbarian

- Titan Strike: Reduced healing rate by 50%, duration remains unaffected.
- Conquest: Fixed duration bug, also reduced duration and duration cap.
- Eagle Stance: Slightly reduced healing rate per second.

Druid

- Mark of the Wild: Greatly improved elemental damage synergy.
- Summon Acid Fiends: Improved poison damage synergy from the Acid Trance aura.

Necromancer

- Dark Power: Weakened the damage reduction synergy from Unholy Armor.
- All summoning spells are now compatible with knives and polearms.

Paladin

- Retaliate: Doubled area effect damage, but removed knockback component.
- Retribute: Increased stun length and stun length per level.
- Lionheart: Increased defense bonus at all levels by 33%.
- Blessed Life: Slightly increased physical damage reduction at all levels.
- Ring of Light: Increased fire damage synergy from 10% to 18%.
- Wrath: Increased damage and fire damage synergy from 6% to 14%, doubled base
  damage.
- Arcane Strike: Adds +50% weapon damage; now also increases magic damage.
- Blood Thorns: Increased fire damage synergy from 5% to 10%.
- Lemures: Greatly increased maximum base damage.
- Mind Flay: Added new 12% fire damage synergy from Blood Flash.
- Slayer: Greatly increased maximum base damage (almost doubled).
- Dark King: Increased attribute bonus at all levels by 25%.
- Judgement: Added NextDelay, reduced damage and weapon damage, reduced range.

Sorceress

- Hex: Reduced elemental damage bonus to prevent damage overflows.

Monster changes

- Monster stats tweaked again and should be good for all builds now:

Damage: 15% above Patch 3 values, 35% below Patch 4 values.  Attack rating:
12.5% above Patch 3 values, 12.5% below Patch 4 values.  Life: 60% above Patch 3
values, 25% above Patch 4 values.

- Improved stats of most uberbosses, particularly life and damage.
- Horazon's Familiar now drops a large pile of gold in addition to its regular
  drop.

Item changes

- Implemented attribute challenges: gain unique charms for not spending
  attribute points.  The attribute challenge charms give a free skill that is
otherwise not available in the game: Amazon: Leader of the Sun Assassin:
Lifeblood Barbarian: Wolf Stance Druid: Summon Thunder Bear Necromancer: Unholy
Prayer Paladin: Divine Apparition Sorceress: Mana Flare

- Class crafting recipes now require a magic item instead of a rare, and only
  one perfect gem.
- All amazon direct damage spells now require an equipped sceptre.
- Sceptres can now spawn with up to +20% to fire or physical/magic spell damage.
- Swapped the modifiers on the unique polearms Moonscythe and The Silent Judge.

Level changes

- New dungeon: Kurast 3000 BA (Act 3 Arachnid Lair). Abandon all hope.
  ____________

BETA MIDTERM PATCH 3 > BETA MIDTERM PATCH 4 ____________

Monster changes

- Improved the stats of monsters on all difficulty levels.

Misc

- Fixed a crash bug caused by an invalid entry in one of the .txt files.
  ____________

BETA MIDTERM PATCH 2 > BETA MIDTERM PATCH 3 ____________

Character changes

Barbarian

- Eagle Flight: The description now gives the correct number of axes.

Necromancer

- Alpha Totem: Slightly reduced enhanced damage gain per level.

Paladin

- Judgement: New skill, hammer that carries weapon damage plus a bonus.
- Light and Shadow: New skill, improves Judgement based on alignment.

Sorceress

- Mage Armor: Reduces hit point bonus from additional skill levels.

Monster changes

- Corrected stat bugs with the Ancients in Terror and Destruction difficulty.
- All Demon Beetle types now properly use their Claw Tornado attack again.
- Duriel now casts Fortress when he kills a unit, not on striking.
- Fire Tower spell damage reduced, radius slightly reduced.

Item changes

- Modified the runewords Pharaoh, Mark of Cain, Lich, Clash, Nahual, ...
- The modifier '+x% Bonus Damage to Wrath' no longer says 'Fire Damage'.
  ____________

BETA MIDTERM PATCH > BETA MIDTERM PATCH 2 ____________

Character changes

Amazon

- Pact of Blood: New skill, temporarily gives the party the ability to heal when
  struck.

Barbarian

- Thunder Slam: Slightly increased rate at which the skill timer goes down at
  higher levels.
- Snake Stance: Increased damage ramp per level at higher skill levels.
- Eagle Stance: Mana recovery bonus is now based on real skill level instead of
  base level.
- Fortress: Reduced damage per arrow from 1/3 back to 1/4. Stfu, it is still
  overpowered.

Druid

- Phalanx: Can now be mapped under the left mouse button.

Necromancer

- Elemental Totem: Reduced elemental damage bonus to compensate for x2 effect on
  totems.
- Unholy Armor: Increased maximum duration by removing the duration cap.
- Slightly reduced the damage and damage synergies of all 'massable' minions.
- Totems no longer follow you through waypoints and town portals.

Paladin

- Blessed Life: Skill level bonuses no longer capped, added increasing returns
  at level 8 and 16.
- Holy Armor: Increased spell timer, slightly reduced duration, removed life
  drain.
- Blessed Elixirs: New skill, passively adds an enhanced damage bonus to healing
  potions.

Sorceress

- Mage Armor: Now adds a life bonus at skill level 1 instead of just at level 2
  and up.

Monster changes

- Reduced the Ancients' chance to use special attacks to fix issues with large
  numbers of minions.
- Greatly reduced damage of the area effect poison attack cast on death by all
  Succubus types.

Item changes

- You now need only 3 Arcane Shards to create the next higher type of Arcane
  Shards.
- Generic item crafts now properly require Glowing Arcane Shards.
- Updated runewords and uniques to reflect the new spells.
- Reduced the skill level of the built-in Barrage on throwing knives from 3 to
  1.
- Removed +to barbarian skill levels bonus from Eagle Spirit throwing knives.
  ____________

OPEN BETA > BETA MIDTERM PATCH ____________

Character changes

Amazon

- Wings of Wrath: Greatly increased movement speed bonus at all skill levels.

Assassin

- Way of the Spider: Added poison duration to skill description, greatly
  increased base damage.

Barbarian

- Defender Spirit: Increased base damage from 10/lvl to 20/lvl.
- Protector Spirit: Increased base damage from 40/lvl to 80/lvl.
- Shaman's Path: Added synergy to Eagle Stance, providing a mana recovery bonus.
- Fortress: Increased damage from 1/4 to 1/3 of your normal attack damage.

Necromancer

- Monster Magnet Totem: New skill, totem with 33% chance per second to taunt
  enemies to itself.
- Summon Overlord: Increased base aura radius, corrected bad synergy
  description.
- All totems now have additional life, based on skill level, and reduced threat
  rating.
- You can now target your totems, allowing you to cast Unholy Armor on them.
- Summoning skills no longer display a (bogus) damage number in the character
  screen.

Sorceress

- Arcane Torrent: Increased number of missiles at low skill levels; changed
  graphics.
- Mage Armor: Now adds +10% maximum life for every skill level past level 1.

Monster changes

- Acid Beast types no longer cause automatic hit recovery with their ranged
  attack.
- Reduced chance for Arcane Toad types to gain Unholy Armor when struck by an
  attack.
- Reduced Balrog Immolation duration, reduced flame density of the fire patch
  effect.
- Increased the movement speed of all Ghost types, especially the higher ones.
- All uberbosses will drop lots of high level items in addition to their charm
  drop in Destruction.

Item changes

- Weakened the various runewords with +% all resistances ('Rebel', 'Worship',
  'Ghoul', ...).
- Added a few high level affixes (+301-250% enhanced damage/defense, +201-250
  max damage).
- Enabled energy, vitality and resistance bonuses on magic and rare sceptres.
- Enabled experience gain bonuses on magic and rare belts.
- Greatly improved and reduced level of resistance affixes on jewels.
- The unique item disenchant recipes no longer work on quest items.
__________________
MODS BY BROTHER LAZ
