Eastern Sun Rises

Eastern Sun Database: 
http://esdb.d2se.org/ 
https://d2mods.info/resources/easternsun-database/
(not including ESR Changes)

[5.2D]

[BEWARE 5.2D may break Savefiles!!!]

[SINGLE PLAYER BEFORE PATCHING TO 5.2D!]

- Respec all Skillpoints on Paladin and Necromancer
- Remove all Coupons, Wild Cards, Ancient Scrolls, Decals, 
  Decal Stocker, Ancient Tomes, from your Character and or 
  Multi Stocker 

- Remove all Tokenizer, Token, Items with Quantity (including 
  Keys, TP/ID Tomes etc. before patching to 5.2D from any 
  Version PRIOR to ESR 5.0! 

[CURRENT ISSUES]

- Corruption Orb currently causes ESRutils to display 
  ::add to storage message, this can be ignored 

- Do not equip Act5 Mercenary with a second Sword, it will be 
  lost!
- +X to Summon Skills (Damage Augmenter) Damage increase is                  
  not displayed but works correctly 
- X%Fire Damage and -%Fire Resistance do not work for Fire                          
  Golem 
- X%Magic Skill Damage does not work for converted Damage  
  (Berserk, Concentrate and Frenzy)
- Raven and Fire Hawk Damage is not displayed correctly
- Poison Creeper Physical Damage is not displayed correctly
- Rude Offense Skill Animation is displayed wrongly (Realm 
  Only)
- Fury of the Heaven Missiles are only visible to its Caster
- You can only save one Metal Golem per Char during Game 
  Transition

[CUBE RECIPES]

- For changes on Cube Recipes and new Cube Recipes check our
  Discord

[CHANGELOG]

[MISC]

- Added Plugy 14.02 Support (In case you run into issues with 
  Plugy revert back to an older Version)
- Added ESRutils (check http://miyoshino.la.coocan.jp/eswiki/?
  ESRutils for more Informations) (Thanks to Firesnake)
- Fixed a critical Bug in Magic/Rare Item Generation (Thanks    
  to Nizari)

[SKILLS]

- Changed Immolation Sound
- Lava Sentry now correctly scales with Fire Skill Damage and 
  Enemy Fire Resistance
- Fixed a Typo in Sway Description
- Fixed Thunderstorm and Meteorshower Bufficons
- Fixed all Creepers and Raise Skeleton Description
- Fixed several Synergy Bugs for all Trap Skills
- Fixed several Synergy Bugs for Ice Fang and Cold Blast
- Fixed Immolation Arrow Synergy
- Fixed Double Throw Skill Description

- Reworked Fire Golem Synergy
- Reduced Next Hit Delay for Fissure and Earth Spike (5 to 1 
  Frame)
- Further decreased the Delay between Attacks for all Creepers
  in NM and Hell
- Raven no longer inflicts Open Wounds
- Raven now benefits from Lightning Skill Damage 
- Fire Hawk now benefits from Fire Skill Damage
- Raise Skeleton now requires Level 1
- Greatly increased Raise Skeleton Damage and limited its
  total Count to 10
- Reworked Raise Vampire Damage, Synergies and limited its 
  total Count to 10 (Damage output is intentionally missing)
- Revive now requires Level 30
- Reworked several Barbarian Synergies
- Berserk Defense Value can go positive and increase Defense
- Nerfed Protection from the Evil Base Damage and Synergies
- Nerfed Holy Fire, Shock and Freeze Flat Attack Damage
  (Does not affect Holy Aura when equipped)
- Nerfed Multishot to deal only 1/2 Weapon Damage
- Nerfed Strafe to deal only 1/2 Weapon Damage
- Nerfed Guided Arrow % Damage per Level and Synergies

- Removed all Set Morphing Skills

[New Skilltree Skills]

- Replaced Bone Wave with Bone Circle (Necromancer Skill)
- Replaced Poison Dagger with Stars of Death (Necromancer 
  Skill)
- Replaced Anointed Bear with Rude Offense (Paladin Skill)
- Replaced Holy Ward with Shield Throw (Paladin Skill)

[New Item Only Skills]

- Added Earthquake 
- Added Cold Embrace (Amazon Passive and Magic Skills)
  Synergy: Cold Arrow and Freezing Arrow
- Added Sharp Array (Amazon Bow and Crossbow Skills)
  Synergy: Same as Magic Arrow
- Added Toxic Spike (Amazon Javelin and Spear Skills)
  Synergy: Same as Plague Javelin + Plague Javelin
- Added Grim Triangle (Necromancer Poison and Bone Spells)
  Synergy: Same Synergy as Bone Circle
- Added Devil's Hand (Necromancer Curses)
  Synergy: Decrepify, Lower Resist and Frozen Spear
- Added Minion Explosion (Necromancer Summoning Spells)
  Synergy: Frozen Spear, Riase Skeleton and Raise Vampire
- Added Essence Shift (Necromancer Summoning Spells)
- Added Branching Blaze (Sorceress Fire SpellS)
  Synergy: Same as Fireball, benefits from Basepoints in 
  Fireball
- Added Burning Seekers (Sorceress Fire SpellS)
  Synergy: Same as Firebolt, benefits from Basepoints in    
  Firebolt
- Added Sacred Storm (Paladin Combat SkillS)
  Synergy: Same as Holy Bolt
- Added Gale Bearer (Paladin Combat SkillS)
  Synergy: Holy Shock, Vengeance, Protection from Lightning
- Added Icy Pest (Paladin Combat SkillS)
  Synergy: Holy Freeze, Vengeance, Protection from Cold
- Added Shards of Hellfire (Paladin Combat SkillS)
  Synergy: Holy Fire, Vengeance, Protection from Fire
- Added Sculptor of Suns (Paladin Combat SkillS)
  Synergy: Holy Shock, Vengeance, Protection from Lightning
- Added Blade Fission (Assassin Martial Arts)
- Added Temple of Fury (Assassin Traps)
  Synergy: Lightning Sentry, Steam Sentry and Death Sentry
  Note: Castdelay Reduction based on Mana (-1 Frame per 100 
  Mana)
- Added Behemoth Skin (Assassin Shadow Discipline)
  Synergy: 
  Note: Cannot be used at the same time as Burst of Speed or 
  Fade
- Added Field of Battle (Assassin Traps)
  Synergy: Mind Blast, Psychic Slash and Cloak of Shadows

[MONSTER - TREASURECLASS]

- Fixed Nilathak Hell Treasureclass
- All Organs will now drop as Hearts
- Increased the amount of Crystals per Ore

[ITEMS]

- Fixed several Bugs with Cube Recipes

- Increased the Melee Range of all Weapons (beside Orb and 
  Wands)
- Organs can now be transmuted (same as Dragon Stones)
- Charms can now have Tinkerpoints
- Removed Noobs Charm
- Removed Odd and Square Charms
- Reworked close to 40 Uniques Items
- Reworked and added Hidden Treasure Unique Charms
- Nerfed Rumour of Pain Unique Belt

[UNIQUES]

- The following Unique Items have been reworked completely:

  Heaven's Gate, Faith, Winged Embrace, Splitskull Shield, 
  Aire Libre, The Ancients' Blessing, Larzuk's Innovation, 
  Band of Constriction, Blazeband, Spirits of the Dead, 
  Hermes' Gift, The Heel of Blood, Boots of the Serpent, 
  Greiz's Legion, Gloves of the Dark Mage, Death's Cowl, 
  Heart of the Succubi, Bone Reaver, Spirit of the Forest, 
  Viz-Jaq'taar's Invention, Raja's Majesty, Essence of Trang-
  Oul, Secret of the Ooze, Arm of the Skeleton, The Assassin's 
  Stiletto, The Fires of Sunlight, Diamondedge, Dragon Staff, 
  Scepter of the Sorcerer-Kings, Agent of the Light, Thor's 
  Hammer, Johan's Picket, Famine, Moonbeam, Wings of the 
  Fallen Phoenix, Iceshard, Alea Jacta Est and Alea Jacta Est

[ITEMAFFIXES]

- Nerfed all instances of +X-X% To Max All Resistances 
- Removed the 2 highest Affix Tiers for Stats based on 
  Character Level on Juwels
- Removed a few unwanted Affixes
- Removed several unused Oskills
- Reworked several Affixes
- Added new Affixes 

[NEW ITEMSTATS]

- +X Max Damage per Kill
- +X% Enhanced Max Dmaage per Kill
- +X-X Lightning Damage  per Kill
- +X-X Cold Damage  per Kill
- +X-X Fire Damage per Kill
- +X Max Poison Damage per Kill
- +X Max Magic Damage per Kill
- +X-X Lightning Damage (Based on Lightning Resistance)
- +X-X Cold Damage (Based on Cold Resistance)
- +X-X Fire Damage (Based on Fire Resistance)
- +X% to Poison Skill Damage (Based on Dexterity)
- +X% to Magic Skill Damage (Based on Strength)
- +X% to Cold Skill Damage (Based on Cold Resistance)
- +X% to Fire Skill Damage (Based on Dexterity)
- +X to Life (Based on Energy)
- +X to Life (Based on Strength)
- +X to Life (Based on Dexterity)
- +X Fire Golem Holy Fire Aura Damage
- +X extra Missiles fired by your Vampire
- +X% increased Warcry Effect 
  (Buffs all Warcries beside Howl)
- +X% Frenzy Damage converted to Magic Damage
- +X Frenzy Duration 
  (calculated in Frames, 25Frames = 1 Second)
- +X Increased Thunderstorm Repeat Time
- +X% to Barbarian Lightning Skill Damage
  (works for Thunderwave, Nova, Plasma Rain and Thunderstorm)
- +X Increased Earth Spikes Frequency and Radius
- +X% Increased Wolf Damage (x4)
- +X additional Wolves
- +X released Bolts by Charged Claws
- Additional Shockwave Missiles (Based on Mana)
  (1 Missile per 500 Mana)
- Twister Damage also benefits from 1/2 of % Cold Skill Damage
- +X to Meteor Shower Repeat Time (Based on Dexterity)
- +X% Lightning Skill Damage (Based on Extra Gold From 
  Monsters)
- Additional Holy Bolt Missiles (Based on Mana)
  (1 Missile per 500 Mana)
- Rude Offense Castdelay Reduction (Based on Mana)
  (-1 Frame per 250 Mana)
- +X additional Fire Golem, Valkyrie and Shadow Master
- 1 Fire and Ice Bolt Missile per 5 Basepoints instead of 15


[RUNEWORDS]

- Reworked all Kanji Runewords
- Runewords are no longer possible in Charms
- Removed Diablo Runeword
- Slightly changed Gemwords with Charges


Credits in no particular order:

Phrozenkeep

madbrahmin, Lastcorpse, Lurix, SpiKe, thanosdk, 
PureRage, MnW95, Ogodei, ocarinas, Dav92, Firehawk, 
Fog, Sky, Thaison, mmpx222, Firesnake, 
sweetcarolinahoney, reiyo_oki, Revan,
jessedazebra, Nizari, psychotwo, 
Silvermne, Kong, Eezstreet, Cla$$ics, 
Maks, erevos, Barby, Zebra, Fawahar, Max















