code	*desc
par1	param1
par2	param2
par3	param3
par4	param4
par5	param5
cpa1	cltparam1
cpa2	cltparam2
cpa3	cltparam3
cpa4	cltparam4
cpa5	cltparam5
hpa1	hitparam1
hpa2	hitparam2
hpa3	hitparam3
chp1	clthitpar1
chp2	clthitpar2
chp3	clthitpar3
dpa1	dmgparam1
dpa2	dmgparam2
lvl	missile level
edmn	elemental damage min
edmx	elemental damage max
edln	elemental damage len
edns	"elemental damage min, 256ths"
edxs	"elemental damage max, 256ths"
damn	damage min
damx	damage max
dmns	"damage min, 256ths"
dmxs	"damage max, 256ths"
rang	range
sl12	par1 + (lvl-1) * par2
sd12	((110*lvl) * (par2-par1))/(100 * (lvl+6)) + par1
sl34	par3 + (lvl-1) * par4
sd34	((110*lvl) * (par4-par3))/(100 * (lvl+6)) + par3
cl12	cpa1 + (lvl-1) * cpa2
cd12	((110*lvl) * (cpa2-cpa1))/(100 * (lvl+6)) + cpa1
cl34	cpa3 + (lvl-1) * cpa4
cd34	((110*lvl) * (cpa4-cpa3))/(100 * (lvl+6)) + cpa3
shl1	hpa1 + (lvl-1) * hpa2
shd1	((110*lvl) * (hpa2-hpa1))/(100 * (lvl+6)) + hpa1
chl1	chp1 + (lvl-1) * chp2
chd1	((110*lvl) * (chp2-chp1))/(100 * (lvl+6)) + chp1
dl12	dpa1 + (lvl-1) * dpa2
dd12	((110*lvl) * (dpa2-dpa1))/(100 * (lvl+6)) + dpa1
