Metadata[description]: planqi's HideLotsOfThings Resurgence config
Metadata[author]: planqi
Metadata[minimum_bh]: 1.9.7
Metadata[target_patch]: 1.10h

// Change colors of received messages
Whisper Color[*chat]: 10
Whisper Color[*trade]: 7
Whisper Color[*tcsc]: 7
Whisper Color[*tchc]: 7

// Some named colors here for convenience
// full pallette: https://raw.githubusercontent.com/planqi/slashdiablo-maphack/master/readme_gfx/color_palette.png
// 0x20;  // white
// 0x0A;  // red
// 0x84;  // green
// 0x97;  // blue
// 0x0D;  // gold
// 0xD0;  // gray
// 0x00;  // black
// 0x5A;  // tan
// 0x60;  // orange
// 0x0C;  // yellow
// 0x9B;  // purple
// 0x76;  // dark green

// Resurgence only stats
Stat Screen[item_cooldownmodifier]: // reduced cooldown
Stat Screen[curse_resistance]:
Stat Screen[passive_dmg_pierce]: // phys pierce

//Maphack Configuration
Missile Color[Player]:   0x97
Missile Color[Neutral]:  0x0A
Missile Color[Partied]:  0x84
Missile Color[Hostile]:  0x5B

Monster Color[Normal]:   0x5B
Monster Color[Minion]:   0x60
Monster Color[Champion]: 0x91
Monster Color[Boss]:     0x84

Monster Hide[149]: // chicken
Monster Hide[179]: // towncow
Monster Hide[556]: // towncow

Monster Color[149]:      0x0F // chicken
Monster Color[179]:      0x0F // towncow

Monster Line[149]:      0x9B // chicken
Monster Line[479]:      0x9B // shenk

Monster Line[706]:      0x9B // uber izual
Monster Line[707]:      0x9B // lilith
Monster Line[708]:      0x9B // uber duriel

Monster Color[807]:      0x9B // kf - dark herald
Monster Color[809]:      0x50 // kf - revenant

//Dangerous Monsters
//Gloams & Dolls
Monster Color[118]:      0x9B
Monster Color[119]:      0x9B
Monster Color[120]:      0x9B
Monster Color[121]:      0x9B
Monster Color[212]:      0x9B
Monster Color[213]:      0x9B
Monster Color[214]:      0x9B
Monster Color[215]:      0x9B
Monster Color[216]:      0x9B
Monster Color[639]:      0x9B
Monster Color[640]:      0x9B
Monster Color[641]:      0x9B
Monster Color[690]:      0x9B
Monster Color[691]:      0x9B
Monster Color[733]:      0x9B
Monster Color[754]:      0x9B // ostyian priests - templemummyboss
Monster Color[740]:      0x9B // hammerpriest

// These drop charm compoments - some are still dangerous
// Gargantua (skin)
Monster Color[743]:      0x9B
// frogdemon3 (poison max res) - a3 / sewers level 2 / flayer jungle
Monster Color[249]:      0x79
// unraveler3 (poison damage) - a2 / all tombs
Monster Color[103]:      0x79
// molten brute (fire damage) - crystalline / wsk 1 / throne room
Monster Color[747]:      0x9B
// riversuccubus (3-4% mana) - frozen river / wsk 1/2/3 / throne room
Monster Color[750]:      0x9B
// novabat (light damage) - glacial trail / wsk 1/2/3/ throne
Monster Color[759]:      0xA8

Reveal Map:             True, None
Show Monsters:          True, None
Monster Resistances:    True, None
Monster Enchantments:   True, None
Show Missiles:          False, None
Show Chests:            True, VK_K
Force Light Radius:     False, None
Remove Weather:         False, None
Infravision:            True, None
Display Level Names:    True, None
Remove Shake:           True, None
Reveal Mode:            1
Show Monster Resistance: 99
LK Chest Lines: 105
Low TP Warning: 3

// CPU patch makes the game use less cpu; this has been enabled since BH 1.7
Apply CPU Patch: True, None


Reload Config:          VK_NUMPAD0
Stats on Right:         False, None

// Skill Warnings: set true to warn when effect expires from the player
// The skill numbers can be found here:
// https://github.com/underbent/slashdiablo-maphack/wiki/Effects
Skill Warning[30]:      True            // Energy Shield
Skill Warning[101]:     True            // holy shield
Skill Warning[139]:     True            // Werewolf
Skill Warning[140]:     True            // Werebear
Skill Warning[149]:     False           // oak sage
Skill Warning[151]:     True            // cyclone armor
Skill Warning[157]:     True            // Burst of Speed
Skill Warning[158]:     True            // Blade Shield
Skill Warning[159]:     True            // Fade

// Screen Info Configuration
AutomapInfo[0]:         Name: %GAMENAME%
AutomapInfo[1]:         Password: %GAMEPASS%
AutomapInfo[2]:         %LEVEL%
AutomapInfo[3]:         %GAMEDIFF%
AutomapInfo[4]:         %GAMETIME%
AutomapInfo[5]:         %ACCOUNTNAME%
AutomapInfo[6]:         Ping: %PING%

// Experience Display
Experience Meter:		True, VK_NUMPAD7

// Controls how many frames to recycle the minimap doodads for
Minimap Max Ghost: 10

//Quest Drop Warning for Mephisto/Diablo/Baal quests
Quest Drop Warning:     False

//Gamefilter Configuration
GameListRefresh:        1500

//Bnet Configuration
Autofill Last Game: True
Autofill Next Game: True
Autofill Last Password: True
Autofill Description: True
Fail To Join:           4000
Show Difficulty: True

//Character Configuration
Character Stats:         VK_8

//Item Configuration
Show Ethereal:          True, None
Show Sockets:           True, None
Show iLvl:              True, None
Show Rune Numbers:      True, None
Alt Item Style:         True, None
Color Mod:              False, None
Shorten Item Names:     False, None
Show Players Gear:      VK_0

//AutoTele Configuration
Display Messages:       True, None
Draw Path:              True, None
Draw Destination:       True, None
CP to cave:             False, None

Path Color:             97
Next Color:             0x97
Other Color:            0x0A
WP Color:               0x84
Prev Color:             0x5B
Other Extra Color:      0xA8

//Party Configuration
Party Enabled:          True, VK_9
Looting Enabled:        True, VK_7

//Using Potions in Inventory
// Use Healing Potion:     False, VK_V
// Use Mana Potion:        False, VK_G

// Slippitty's Config v2.3 for BH v0.1.5
// Fog's Custom Config (Revision 4.0) for BH v0.1.4
// Shoutout to underbent for updates of BH and a great wiki
// Greatly modified by planqi for Resurgence

//Item Display Configuration
Advanced Item Display:  True, None
// These are somewhat experimental
Item Drop Notifications: False, None
Item Close Notifications: False, None
Item Detailed Notifications: True, None
Always Show Item Stat Ranges:True, None

//Ignore 'junk' (Miscellaneous potions, etc.), potion, scroll renaming & smaller gold piles.
ItemDisplay[tsc]: %GREEN%+ %WHITE%TP
ItemDisplay[isc]: %GREEN%+ %WHITE%ID
ItemDisplay[(vps || yps || wms) CLVL>14]: //Ignore 'utility' potions starting at clvl 15
ItemDisplay[vps]: Stamina
ItemDisplay[yps]: %GREEN%o %WHITE%Antidote
ItemDisplay[wms]: Thaw
ItemDisplay[gps]: //Ignore Rancid Gas potion
ItemDisplay[ops]: //Ignore Oil potion
ItemDisplay[gpm]: //Ignore Choking Gas potion
ItemDisplay[opm]: //Ignore Exploding potion
ItemDisplay[gpl]: //Ignore Strangling Gas potion
ItemDisplay[opl]: //Ignore Fulminating potion
ItemDisplay[hp1 CLVL>15]:
ItemDisplay[hp1]: %RED%+ %WHITE%H1
ItemDisplay[hp2 CLVL>25]:
ItemDisplay[hp2]: %RED%+ %WHITE%H2
ItemDisplay[hp3 CLVL>45]:
ItemDisplay[hp3]: %RED%+ %WHITE%H3
ItemDisplay[hp4 CLVL>80]:
ItemDisplay[hp4]: %RED%+ %WHITE%H4
ItemDisplay[hp5]: %RED%+ H%WHITE%5
ItemDisplay[mp1 CLVL>15]:
ItemDisplay[mp1]: %BLUE%+ %WHITE%M1
ItemDisplay[mp2 CLVL>35]:
ItemDisplay[mp2]: %BLUE%+ %WHITE%M2
ItemDisplay[mp3 CLVL>65]:
ItemDisplay[mp3]: %BLUE%+ %WHITE%M3
ItemDisplay[mp4]: %BLUE%+ %WHITE%M4
ItemDisplay[mp5]: %BLUE%+ M%WHITE%5
ItemDisplay[rvs]: %PURPLE%+ R%WHITE%1
ItemDisplay[rvl]: %PURPLE%+ Full%dot-8f%

//Ignore small gold stacks - progressive system based on character level
ItemDisplay[CLVL>19 GOLD<200]:
ItemDisplay[CLVL>39 GOLD<500]:
ItemDisplay[CLVL>59 GOLD<2000]:
ItemDisplay[CLVL>79 GOLD<4000]:

// GEMS
// Indicators: Color coded (eg. Purple for Amethysts)

// redify normal gems
// ItemDisplay[GEM=3]: %RED%%NAME%
// redify/mappify flawless+
ItemDisplay[GEM>3]: %RED%%GEMLEVEL%%CONTINUE%%map-20%
// hide flawed, chippeda, normal
// redify flawed, chipped
// ItemDisplay[GEM<3]: %RED%%NAME%

ItemDisplay[GEMTYPE=1]: %NAME% %PURPLE%*
ItemDisplay[GEMTYPE=2]: %NAME% %WHITE%*
ItemDisplay[GEMTYPE=3]: %NAME% %GREEN%*
ItemDisplay[GEMTYPE=4]: %NAME% %RED%*
ItemDisplay[GEMTYPE=5]: %NAME% %BLUE%*
ItemDisplay[GEMTYPE=6]: %NAME% %YELLOW%*
ItemDisplay[GEMTYPE=7]: %NAME% %GRAY%*

// Hide gems below flawless
ItemDisplay[GEM<4 CLVL>60]:

//RUNES

// Add border to all but really low runes
ItemDisplay[RUNE>12]: %name%%border-d0%%CONTINUE%

//No Indicator, White text, no map
ItemDisplay[RUNE<13]: %WHITE%* %RUNENAME% * (%RUNENUM%)//%dot-20%
//Put lower runes on map when lower clvl
ItemDisplay[RUNE<13 CLVL<70]: %name%%dot-20%
//Grey Indicator, Orange text, grey map
ItemDisplay[RUNE<20 RUNE>12]: %GRAY%0 %ORANGE%* %RUNENAME% * (%RUNENUM%)
//Lem - Gul: Red Indicator, Orange text, red map dot
ItemDisplay[RUNE>19 RUNE<26]: %RED%0 %ORANGE%* %RUNENAME% * (%RUNENUM%)%dot-0a%
//Vex - Zod: Purple Indicator, Orange text, purple map dot
ItemDisplay[RUNE>25]: %PURPLE%0 %ORANGE%* %RUNENAME% * (%RUNENUM%)%dot-9b%

//Display jewels on the map
// ItemDisplay[NMAG (jw1 OR jw2 OR jw3 OR jw4 OR jw5 OR jw6 OR jw7)]: %RED%* %WHITE%%NAME%%MAP-20%%CONTINUE%
ItemDisplay[MAG !ID (jw1 OR jw2 OR jw3 OR jw4 OR jw5 OR jw6 OR jw7)]: %RED%* %BLUE%%NAME%%MAP-97%%CONTINUE%

//Uniques
// todo fix and test vertex of sin and glitterblade
// LVLREQ always returns true for packet drop (old notifications)
ItemDisplay[UNI NORM !msf !vip !qf1 !qhr !qey !qbr !hfh]: %GRAY%0 %GOLD%%NAME%%CONTINUE%%border-20%%map-0d%
ItemDisplay[UNI EXC]: %RED%0 %GOLD%%NAME%%CONTINUE%%border-0d%%dot-20%
ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%%border-8f%%map-0d%
ItemDisplay[UNI (jw1 OR jw2 OR jw3 OR jw4 OR jw5 OR jw6)]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI (aq1 || aq2 || aq3 || aq4 || aq5 || aq6 || bq1 || bq2 || bq3 || bq4)]: %NAME% %PURPLE%*%map-5a%%border-ac%

// Hotspur
ItemDisplay[UNI lbt]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20%

// Nightglobe
ItemDisplay[UNI ob1]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20%

// Alpha's Howl
ItemDisplay[UNI dr6]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20%

// String of Ears / Bandolier's Banner
ItemDisplay[UNI zlb]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20%

// Darkglow - 5% max res armor
ItemDisplay[UNI rng]: %GOLD%%MAP%%NAME%%CONTINUE%%dot-20%

// Vertex of Sin
ItemDisplay[UNI crs]: %PURPLE%0 %GOLD%%NAME%%CONTINUE%%border-8f%%map-0d%

// Sorc stones
ItemDisplay[UNI (sf1 OR sf2 OR sf3 OR sf4)]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%
// Nec armor
// put exceptional armors on map
ItemDisplay[UNI (na2 OR na5)]: %NAME%%GOLD%%MAP%%CONTINUE%

//Set Items
ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE%
ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%dot-84%%CONTINUE%

//Minimap Socketables
//Item Codes can be found here:
//https://github.com/dkuwahara/OmegaBot/blob/master/data/item_data.txt

//Runewords
ItemDisplay[RW]: %NAME%%MAP% [L%ILVL%]

//Elite Eth Infinity/Insight Bases
// ItemDisplay[WP8 ELT !7vo !7o7 ETH NMAG !SUP SOCK=0]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
// ItemDisplay[WP8 ELT !7vo !7o7 ETH SOCK=4]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%

//+3 BO Barb Hats
ItemDisplay[CL2 ILVL>25 !ETH NMAG !SOCK=1 !SOCK=2 SK149>2]: %RED%0 %WHITE%%NAME%%MAP% [L%ILVL%]

// Memory Staff
ItemDisplay[WP11 NMAG (SOCK=4 OR SOCK=0) (SK58>2 OR SK50>2)]: %RED%0 %WHITE%%NAME%%MAP% [L%ILVL%]

//Paladin Shields
ItemDisplay[CL3 ELT ETH NMAG RES>29 !SOCK=1 !SOCK=2 !SOCK=3]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%

//Chaos Bases
ItemDisplay[!ETH NMAG (9tw OR 7tw) (SK273>0 AND SK271>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK267>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
ItemDisplay[!ETH NMAG (9tw OR 7tw OR 9lw OR 7lw) (SK263>0 AND SK278>2) (SOCK=0 OR SOCK=3)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%

//Faith Bases
// zon bows
ItemDisplay[(amc OR amb) SOCK=4 NMAG TABSK0>2]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
// ItemDisplay[(amc OR amb) SUP]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
// other
// ItemDisplay[(6cb OR 6hb) SUP]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%
// ItemDisplay[(6cb OR 6hb) NMAG ED>14 (SOCK=0 OR SOCK=4)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%

//Berserker Axe/Colossus Blade BotD Bases 10+ ED
ItemDisplay[(7wa OR 7gd) ETH NMAG ED>9 (SOCK=0 OR SOCK=6)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%

//Beserker Axe/Colossus Sword Death Bases 10+ ED
ItemDisplay[(7wa OR 7fb) ETH NMAG ED>9 SOCK=5]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%

// for rolling
// ItemDisplay[(7wa OR 7fb OR 7gd OR ame OR 7p7 OR 7cr OR 6ws OR bae OR baf) SUP]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%

// Archon staff
// ItemDisplay[6ws]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// for crafting
// gmb
// ItemDisplay[(MAG || NMAG) amc]: %NAME% %ORANGE%*%CONTINUE%%dot-60%%map-20%
// matr pike
// ItemDisplay[(MAG || NMAG) ame]: %NAME% %ORANGE%*%CONTINUE%%dot-60%%map-20%
// traps claws
// ItemDisplay[(MAG || NMAG) (9tw || 7tw)]: %NAME% %ORANGE%*%CONTINUE%%dot-60%%map-20%
// war pike
// ItemDisplay[7p7 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%
// phase blade
// ItemDisplay[7cr (NMAG OR MAG)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%
// eth elite pally shields (vortex/zakarum)
// ItemDisplay[(paf || pae) ETH NMAG (SOCK=0 || SOCK=4)]: %NAME% %RED%0%WHITE%%border-60%%map-00%%CONTINUE%
// Colossus Blade
// ItemDisplay[7gd SUP (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%
// caduceus
// ItemDisplay[7ws (NMAG OR MAG OR RARE)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%
// tribal hammer
// ItemDisplay[dw6 (NMAG OR MAG)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%
// dimensional shards
// ItemDisplay[obf (NMAG OR MAG)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%
// arcane stones
// ItemDisplay[sf4 (NMAG OR MAG)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%
// suwayyah
// ItemDisplay[7ar (NMAG OR MAG) !ETH]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%
// Titan Axe
// ItemDisplay[bw6 (NMAG OR MAG) !ETH]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%
// Eviscerator
// ItemDisplay[bw3 (NMAG OR MAG) !ETH]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%
// Eth Ghost Spear
// ItemDisplay[7st ETH NMAG (SOCK=0 || SOCK=6)]: %NAME% %RED%0%WHITE%%map-60%%dot-00%%CONTINUE%
// Elite Nec Heads
// ItemDisplay[ELT CL4 EQ3 (NMAG OR MAG) !ETH]: %NAME% %RED%0%WHITE%%CONTINUE%%dot-60%%map-20%

// belt bases
// Mithril Coil: umc
// Vampirefang Blt: uvc
// Spiderweb Sash: ulc
// ItemDisplay[!ETH (umc) (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20%

// gloves
// Bramble Mitts: ulg
// Vampirebone Gl: uvg
// Vambraces: umg
// ItemDisplay[!ETH (umg) (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20%

// boots
// Wyrmhide Boots: ulb
// Scarabshell Bts: uvb
// Boneweave Boots: umb
// ItemDisplay[!ETH (umb || uvb || ulb) (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20%

// Blade Talons: btl
// ItemDisplay[btl MAG]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20%

// Jewelry
// Charged Stone: sf1
// Burning Stone: sf2
// Frozen Stone: sf3
// Arcane Stone: sf4
// Gold Ring: rg1
// Opal Ring: rg2
// Garnet Ring: rg3
// Silver Ring: rg4
// Bone Ring: rg5
// Ruby Amulet: au1
// Sapphire Amulet: au2
// Topaz Amulet: au3
// Jade Amulet: au4
// Diamond Amulet: au5
// ItemDisplay[(rg1 || au1) MAG]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20%

// shields
// blade barrier: upk
// ItemDisplay[(upk) (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%dark_green%%CONTINUE%%dot-76%%map-20%


// Eth Titan Axe
// ItemDisplay[ETH bw6 NMAG]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%map-60%%border-20%

// ghost glaives
// ItemDisplay[7gl (NMAG OR MAG)]: %NAME% %RED%0%MAP%%WHITE%%CONTINUE%

// scissors suwayh and runic talons
// ItemDisplay[(7qr OR 7hw) (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// --------------- for Alchemist Stone
// Colossus Girdle: The Unconq
// ItemDisplay[uhc ILVL>84 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// Mirabella's Refuge
ItemDisplay[ag3 ILVL=80 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// Diadem - Griffs
// ItemDisplay[ci2 ILVL>83 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// Sacred
// ItemDisplay[uar ILVL>84 (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%

// Dream Spirit
// ItemDisplay[drf ILVL>85 (NMAG || MAG || RARE)]: %NAME% %ORANGE%*%WHITE%%CONTINUE%%dot-60%%map-20%

// Conqueror Crown - avatar of fire
// ItemDisplay[bae ILVL>84 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// Guardian Crown - Face of the Abyss
// ItemDisplay[baf ILVL>86 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// Troll Nest - headhunter's or Emperor of Nightmares
// ItemDisplay[ush ILVL>89 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// Aegis - Zahhank's Entombment
// don't do it: spend alchs elsewhere :)
// ItemDisplay[uow ILVL>84 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// Boneweave - CB armor - Shah's Atonement
// don't do it: spend alchs elsewhere :)
// ItemDisplay[uhn ILVL>86 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%

// Corona - CoA
// ItemDisplay[urn ILVL>85 (NMAG OR MAG)]: %NAME% %RED%0%WHITE%%MAP%%CONTINUE%
// ---------

//FOH Sticks
ItemDisplay[NMAG (wsp OR 9ws OR 7ws) (SK121>2 AND SK123>2) (SOCK=0 OR SOCK=5)]: %RED%0 %WHITE%%NAME%%MAP%%CONTINUE%

//Diadems / Tiaras
// ItemDisplay[(ci1 || ci2) (NMAG || MAG || RARE)]: %NAME% %RED%*%WHITE%%CONTINUE%%dot-60%%map-20%

//Magic Items

//Assassin Claws
// ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) !ETH MAG !ID]: %RED%0 %BLUE%%NAME%%MAP%%CONTINUE%

//Gosu Magic Items (for vanilla?)
// ItemDisplay[uit MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE%
// ItemDisplay[EQ2 MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE%
// ItemDisplay[CL4 (TABSK34>2 AND SK149>2)]: %ORANGE%%NAME%%MAP%%CONTINUE%
// ItemDisplay[CL5 (TABSK48>2 AND SK271>2)]: %ORANGE%%NAME%%MAP%%CONTINUE%
// ItemDisplay[CL5 (CLSK6>1 AND SK271>1)]: %PURPLE%%MAP%%NAME%%CONTINUE%
// ItemDisplay[CL5 (TABSK48>1 AND SK271>1)]: %PURPLE%%NAME%%MAP%%CONTINUE%
// ItemDisplay[CL0 (TABSK2>2 AND SK35>2)]: %PURPLE%%NAME%%MAP%%CONTINUE%

//Rares

//Circlets
ItemDisplay[RARE (ci0 || ci1 || ci2 || ci3 || ci4 || ci5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%

//Gloves & Boots
ItemDisplay[RARE !ID (EQ4 OR EQ5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
// Belts, shields
ItemDisplay[RARE !ID (EQ6 OR EQ3)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%

//ETH Berserker Axe, Colossus Sword, Colossus Blade & Crystal Sword Variants
// ItemDisplay[RARE ETH !ID (wax OR 9wa OR 7wa OR crs OR 9cr OR flb OR 9fb OR 7fb OR gsd OR 9gd OR 7gd OR CL5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%

//Assassin Claws
ItemDisplay[(9lw OR 9tw OR 7tw OR 7lw) RARE !ID]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%

//Display sets and uniques on the map with indicators
// Lots of this pertains more to vanilla?

//Unique Hats
// griff/coa
ItemDisplay[UNI (ci2 OR urn)]: %ORANGE%%MAP%%GOLD%%NAME%%CONTINUE%
// vgaze, shako, spired helm, andy, bone visage, jalal's (totemic), slayer guard (arreat's)
ItemDisplay[UNI (xh9 OR uap OR uhm OR usk OR uh9 OR dra OR baa)]: %GOLD%%MAP%%NAME%%CONTINUE%

//Body Armor
// templar's
ItemDisplay[UNI uar]: %ORANGE%%MAP%%NAME%%CONTINUE%
// vmagi, ormus, Arkaine's
ItemDisplay[UNI (xea OR uui OR upl)]: %GOLD%%MAP%%NAME%%CONTINUE%
// duriel's, russet (skuller's)
ItemDisplay[UNI ETH (xrs OR xpl)]: %GOLD%%MAP%%NAME%%CONTINUE%

//Shields
// ss, guilded (hoz), homunc
ItemDisplay[UNI (uit OR pa9 OR nea)]: %GOLD%%MAP%%NAME%%CONTINUE%

//Gloves
// drac's, rends
ItemDisplay[UNI (uvg OR uhg)]: %GOLD%%MAP%%NAME%%CONTINUE%

//Boots
// sharkskin, battle boots, scarabshell, boneweave, myrimidon
ItemDisplay[UNI (xvb OR xtb OR xhb OR uvb OR umb OR uhb)]: %GOLD%%MAP%%NAME%%CONTINUE%

//Belts
// arach
ItemDisplay[UNI ulc]: %ORANGE%%MAP%%NAME%%CONTINUE%
// mithril coil
ItemDisplay[UNI umc]: %GOLD%%MAP%%NAME%%CONTINUE%

//Weapons
// zerker, cryptic axe
ItemDisplay[UNI ETH (7wa OR 7pa)]: %ORANGE%%MAP%%NAME%%CONTINUE%
// unearthed wand (dweb), dimensional shard (fathom)
ItemDisplay[UNI (7gw OR obf)]: %ORANGE%%MAP%%NAME%%CONTINUE%
// ettin (runemaster), thresher
ItemDisplay[UNI ETH (72a OR 7s8)]: %GOLD%%MAP%%NAME%%CONTINUE%
// scourge, hydra bow (wf), caduceus, greater talons (bartuc's), occy, Eldritch Orb, titan's revenge, tstrokes
ItemDisplay[UNI (7fl OR 6lw OR 7ws OR 9tw OR oba OR obc OR ama OR amf)]: %GOLD%%MAP%%NAME%%CONTINUE%

//Set Equips
// corona, vortex, caduceus, sacred, Lacquered Plate, diadem
ItemDisplay[SET (urn OR paf OR 7ws OR uar OR uth OR ci2)]: %NAME%%GREEN%%MAP%%CONTINUE%

//Uber Keys on the Map
ItemDisplay[(pk1 OR pk2 OR pk3)]: %ORANGE%%MAP%%NAME%%CONTINUE%

// ---
// More Resurgence specific

// Rings and amulets
ItemDisplay[!ID RARE (rg1 OR rg2 OR rg3 OR rg4 OR rg5 OR au1 OR au2 OR au3 OR au4 OR au5)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE%
ItemDisplay[UNI (rg1 OR rg2 OR rg3 OR rg4 OR rg5 OR au1 OR au2 OR au3 OR au4 OR au5)]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE%

ItemDisplay[SET (rg1 OR rg2 OR rg3 OR rg4 OR rg5)]: %GRAY%0 %GREEN%%NAME%%CONTINUE%
ItemDisplay[SET (au1 OR au2 OR au3 OR au4)]: %WHITE%%MAP%0 %GREEN%%NAME%%CONTINUE%
// possible Auriel's
ItemDisplay[SET (!ID || ALLSK>1) au5 ILVL>91]: %PURPLE%0 %GREEN%%NAME%%border-84%%dot-9b%%CONTINUE%
// Nat claw
ItemDisplay[SET 7qr]: %PURPLE%0 %GREEN%%NAME%%border-84%%dot-9b%%CONTINUE%
// Sorc set
ItemDisplay[SET sf4]: %PURPLE%0 %GREEN%%NAME%%map-84%%CONTINUE%

//Saintly Items
// ach - radient crest
// aca - armor
// acs - shield
// ItemDisplay[INF (aca OR ach OR acs) !ETH]: %RED%%MAP%0 %WHITE%%NAME%%CONTINUE%
// ItemDisplay[NMAG (aca OR acs OR ach)]: %RED%%MAP%0 %WHITE%%NAME%%CONTINUE%
// ItemDisplay[MAG (aca OR acs OR ach) !ETH]: %RED%%MAP%0 %BLUE%%NAME%%CONTINUE%
// ItemDisplay[RARE (aca OR acs OR ach)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
// ItemDisplay[SET (aca OR ach OR acs)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
// ItemDisplay[UNI (aca OR ach OR acs)]: %RED%%MAP%0 %GOLD%%NAME%%CONTINUE%

// ItemDisplay[!UNI !SET (aca OR ach OR acs)]: %NAME% %RED%%MAP%0%WHITE%%CONTINUE%
// ItemDisplay[SUP (aca OR ach OR acs)]: %NAME% %RED%%MAP%0%WHITE%%CONTINUE%
// ItemDisplay[NMAG (aca OR ach OR acs)]: %NAME% %RED%%MAP%0%WHITE%%CONTINUE%
ItemDisplay[(MAG || NMAG || RARE) (aca || ach || acs)]: %NAME% %RED%0%WHITE%%dot-0a%%border-20%%CONTINUE%
ItemDisplay[(UNI || SET) (aca || ach || acs)]: %NAME% %PURPLE%%MAP%0%WHITE%%CONTINUE%

// Reagents

// chaos: cx2
// demonic: cx5
// alc stone: cx6
// strange cube: cx3
// worldstone fragment: cx4
// divine: cf2
// Item                 icode        bcode
// Artisan's Runestone   %c0        cbq
// Jeweler's Runestone   %c1        cbo
// Master's Runestone    %c2        cbr
// Mechanic's Runestone  %c3        cbn
// Diffuion Cube         %c4        cbu
// Enchanters Cube       %c5        cbv
// Worldstone Crystal      cf8        cbx
// Sacred Prism          %c6        cbt
// Royal Prism              %c7        cbs
ItemDisplay[cx3]: %purple%|| %name%%border-9b%%dot-60%
// Alchemist Cube
ItemDisplay[cx6]: %dark_green%* %name%%map-80%%border-ac%
// Diffusion Cube
ItemDisplay[%c4]: %dark_green%* %name%%px-0a%%map-90%
// Enchanters Cube
ItemDisplay[%c5]: %dark_green%* %name%%dot-91%%map-5c%
// Worldstone Crystal
ItemDisplay[cf8]: %red%\o/ %name%%map-08%%border-00%%line-08%
// Divine Crystal
ItemDisplay[cf2]: %purple%0 %name%%map-97%%border-60%
// Regal Crystal
ItemDisplay[cf6]: %WHITE%* %name%%border-60%%dot-20%
// Blessed Crystal
ItemDisplay[cf4]: %dark_green%* %name%%map-85%%dot-b5%

// 1.9 thing
ItemDisplay[#95]: %name%%map-8f%%border-6f%%line-8f%

// 1.10 jewels
// sj0 sj1 sj2 sj3
ItemDisplay[sj0 || sj1 || sj2 || sj3]: %name%%border-00%%dot-99%%CONTINUE%

// Runestones
// border
ItemDisplay[%c0 || %c1 || %c2 || %c3]: %name%%border-c5%%CONTINUE%
// Artisan's Runestone   %c0        cbq
ItemDisplay[%c0]: %dark_green%* %name%%dot-7f%
// Jeweler's Runestone   %c1        cbo
ItemDisplay[%c1]: %red%* %name%%dot-69%
// // Master's Runestone    %c2        cbr
ItemDisplay[%c2]: %purple%* %name%%dot-9b%
// // Mechanic's Runestone  %c3        cbn
ItemDisplay[%c3]: %gray%* %name%%dot-1f%

// Prisms
// Demonic
ItemDisplay[cx5]: %purple%0 %name%%map-9b%%border-00%
// Chaos
ItemDisplay[cx2]: %orange%* %name%%dot-68%%map-ac%
// Sacred Prism          %c6        cbt
ItemDisplay[%c6]: %blue%* %name%%dot-8e%%map-ac%
// Royal Prism              %c7        cbs
ItemDisplay[%c7]: %dark_green%* %name%%px-5b%%map-77%

// KF Augments
// Freezing Oil: #80
// Chilled Hide: #81
// Frostheart: #82
// Barghest Claw: #83
// Barghest Fang: #84
// Barghest Skull: #85
// Shaman Tooth: #86
// Shaman Trophy: #87
// Shaman Orb: #88
// Marrow Oil: #89
// Tomb Dust: #90
// Jewel of the Grave: #91
// Fraxina: #92
// Lifesprig: #93
// Eternal Oak: #94

// Rare + useful KF boss augments
ItemDisplay[(#82 || #85 || #88 | #91 || #94)]: %purple%++ %red%* %name% %border-70%%dot-85%%line-62%

// pandemonium fragment: cx9
ItemDisplay[cx9]: %NAME%%dot-8c%

//Wirt's leg
ItemDisplay[leg]: %ORANGE%0 %WHITE%%NAME% [%ILVL%]
// possible cow boots
ItemDisplay[SET vbt]: %GREEN%%MAP%0 %GREEN%%NAME%%CONTINUE%
// sorc orbs
ItemDisplay[(RARE OR MAG OR UNI) CL6]: %NAME% %RED%*%WHITE%%CONTINUE%

// show some useful prices
// 50k:
// flying knife:  7tk
// flying axe:    7ta
ItemDisplay[ID !NMAG (WP11 OR WP12 OR WP13 OR CL4 OR CL6)]: %NAME% (%PRICE%)%CONTINUE%
ItemDisplay[ID !NMAG (WP5) ELT]: %NAME% (%PRICE%)%CONTINUE%

// Important new item codes for 1.1
// uber uniques
ItemDisplay[uw0 || uw1 || uw2 || uw3 || uw4 || uw5 || uw6]: %name% %purple%%map%0%white%%continue%

// A5 portal fragments
ItemDisplay[re1 OR re2 OR re3 OR cx0]: %NAME% (L%ILVL%) %PURPLE%%MAP%0

// 1.3e chests
// not chn: that is chain mail
ItemDisplay[ch0 OR ch1 OR ch2 OR ch3 OR ch4 OR ch5 OR ch6 OR ch7 OR ch8 OR ch9 OR cha OR chb OR chc OR chd OR che OR chf OR chg OR chh OR chi OR chj OR chk OR chl OR chm OR cho OR chp OR chq OR chr OR chs OR cht OR chu OR chv]: %NAME%%CONTINUE%%border-00%%map-9b%%px-99%

// Red portal chests - Hell's Reliquary
ItemDisplay[chx || chy || chz]: %NAME%%CONTINUE%%border-00%%map-9b%%px-99%

// 1.4 Incursion items
// belts
ItemDisplay[%b0 || %b1 || %b2 || %b3 || %b4 || %b5 || %b6]: %name%%border-00%%CONTINUE%
ItemDisplay[!UNI (%b0 || %b1 || %b2 || %b3 || %b4 || %b5 || %b6)]: %name%%map-97%%CONTINUE%%dark_green% +%white%
ItemDisplay[UNI (%b0 || %b1 || %b2 || %b3 || %b4 || %b5 || %b6)]: %purple%0 %gold%%name%%map-9b%%CONTINUE%
// amulets
ItemDisplay[%n0 || %n1 || %n2 || %n3 || %n4 || %n5 || %n6]: %name%%border-00%%CONTINUE%
ItemDisplay[!UNI (%n0 || %n1 || %n2 || %n3 || %n4 || %n5 || %n6)]: %name%%map-97%%CONTINUE%%dark_green% +%white%
ItemDisplay[UNI (%n0 || %n1 || %n2 || %n3 || %n4 || %n5 || %n6)]: %purple%0 %gold%%name%%map-9b%%CONTINUE%
// crafters
// common
ItemDisplay[%a0 || %a4 || %a8]: %blue%+ %name%%dot-20%%map-00%
ItemDisplay[%ac || %ai]: %blue%+ %name%%map-00%%border-97%
// less common
ItemDisplay[%a1 || %a5 || %a9 || %ad]: %dark_green%+ %name%%border-81%%map-00%
// rare
ItemDisplay[%a2 || %a6 || %aa || %ae || %ag || %ah]: %purple%+ %name%%border-9b%%map-00%
// super rare
ItemDisplay[%a3 || %a7 || %ab || %af || %aj || %ak]: %orange%0 %name%%border-9b%%dot-60%

// 1.6
// Orbs
// ItemDisplay[czd || czf || cze || czg]: %orange%* %name%%map-68%%dot-ac%


// 1.6 Exodus
// Nightmare Fragment    xe0    common
// Nightmare Crystal     xe1    rare
// Void Fragment         xe2    rare
// Void Crystal          xe3    very rare
// Ruby Ring             xe4    uncommon
// Sapphire Ring         xe5    uncommon
// Topaz Ring            xe6    uncommon
// Jade Ring             xe7    uncommon
// Obsidian Ring         xe8    rare
// Nightmare Ring        xe9    rare

// common
ItemDisplay[xe0]: %blue%+ %name%%dot-20%%map-00%
// uncommon rings
ItemDisplay[xe4 || xe5 || xe6 || xe7]: %name%%border-81%%map-00% %dark_green%+
// rare
ItemDisplay[xe1 || xe2]: %purple%+ %name%%border-9b%%map-00%
ItemDisplay[xe8 || xe9]: %name%%border-9b%%map-00% %purple%+
// vary rare
ItemDisplay[xe3]: %orange%0 %name%%border-9b%%dot-60%%line-9b%

// Nightmare Blade       xeb
// Nightmare Axe         xec
// Nightmare Glaive      xed
// Nightmare Maul        xee
// Nightmare Skean       xef

// Act 1
// Weapons: xeb || xec || xed || xee || xef
ItemDisplay[xeb || xec || xed || xee || xef]: %name%%border-00%%CONTINUE%
ItemDisplay[!UNI (xeb || xec || xed || xee || xef)]: %name%%map-97%%CONTINUE%%dark_green% +%white%
ItemDisplay[UNI (xeb || xec || xed || xee || xef)]: %purple%0 %gold%%name%%map-9b%%CONTINUE%

// Act 2
// Armors: xeh || xej || xei
ItemDisplay[xeh || xej || xei]: %name%%border-00%%CONTINUE%
ItemDisplay[!UNI (xeh || xej || xei)]: %name%%map-97%%CONTINUE%%dark_green% +%white%
ItemDisplay[UNI (xeh || xej || xei)]: %purple%0 %gold%%name%%map-9b%%CONTINUE%

// Act 3
// xek, xem
ItemDisplay[xek || xem]: %name%%border-00%%CONTINUE%
ItemDisplay[!UNI (xek || xem)]: %name%%map-97%%CONTINUE%%dark_green% +%white%
ItemDisplay[UNI (xek || xem)]: %purple%0 %gold%%name%%map-9b%%CONTINUE%


// 1.7
// Lesser Diviner's Orb: czd
// Greater Diviner's Orb: cze
// Lesser Arcanist's Orb: czf
// Greater Arcanist's Orb: czg

// lessers
ItemDisplay[czd || czf]: %dark_green%+ %name%%map-81%%px-20%
// greaters arcanist's
ItemDisplay[czg]: %purple%* %name%%map-20%%dot-8f%
// greater diviner's
ItemDisplay[cze]: %purple%** %name%%border-a0%%dot-a2%

// Essence
// Essence Tenth: et0
// Essence Ninth: et9
// Essence Eight: et8
// Essence Seventh: et7
// Essence Sixth: et6
// Essence Fifth: et5
// Essence Fourth: et4
// Essence Third: et3
// Essence Second: et2
// Essence First: et1

ItemDisplay[et0 || et9 || et8 || et7 || et6]: %dark_green%+ %name%%map-97%%dot-6f%
ItemDisplay[et5 || et4 || et3 || et2 || et1]: %purple%+ %name%%map-9b%%dot-6f%

// Unique Lich rings (cave of horrors)
ItemDisplay[UNI (li0 || li1 || li2 || li3 || li4 || li5 || li6)]: %PURPLE%0 %RED%%NAME%%MAP%%CONTINUE%
// Anni
// just using fire res stat because they are all the same
ItemDisplay[UNI ID cm1 ILVL=99]: %red%%stat-7% %blue%%stat-9% %white%%stat-39% %dark_green%%stat-85%%nl%%gold%%NAME%

// Organs
ItemDisplay[mbr || bey || dhn]: %name%%px-60%

// Torches
ItemDisplay[UNI ID cm2 ILVL=99]: %red%%stat-7% %blue%%stat-9% %white%%stat-39%%nl%%gold%%NAME%%CONTINUE%
ItemDisplay[UNI cm2 ILVL=99 CLSK0=3]: %dark_green%Amaz %NAME% (Ama)
ItemDisplay[UNI cm2 ILVL=99 CLSK1=3]: %dark_green%Sorc %NAME% (Sor)
ItemDisplay[UNI cm2 ILVL=99 CLSK2=3]: %dark_green%Necr %NAME% (Nec)
ItemDisplay[UNI cm2 ILVL=99 CLSK3=3]: %dark_green%Pala %NAME% (Pal)
ItemDisplay[UNI cm2 ILVL=99 CLSK4=3]: %dark_green%Barb %NAME% (Bar)
ItemDisplay[UNI cm2 ILVL=99 CLSK5=3]: %dark_green%Drui %NAME% (Dru)
ItemDisplay[UNI cm2 ILVL=99 CLSK6=3]: %dark_green%Assa %NAME% (Sin)

// Charms
ItemDisplay[cm1 ILVL=21]: %NAME% (N 2)
ItemDisplay[cm1 ILVL=28]: %NAME% (N 3)
ItemDisplay[cm1 ILVL=34]: %NAME% (N 5)
ItemDisplay[cm1 ILVL=51]: %NAME% (NM 2)
ItemDisplay[cm1 ILVL=58]: %NAME% (NM 3)
ItemDisplay[cm1 ILVL=62]: %NAME% (NM 5)
ItemDisplay[cm1 ILVL=81]: %NAME% (H 2)
ItemDisplay[cm1 ILVL=86]: %NAME% (H 3)
ItemDisplay[cm1 ILVL=91]: %NAME% (H 5)

// Subclasses
ItemDisplay[nva]: %NAME% (Bar)%CONTINUE%
ItemDisplay[nvb]: %NAME% (Pal)%CONTINUE%
ItemDisplay[nvc]: %NAME% (Sor)%CONTINUE%
ItemDisplay[nvd]: %NAME% (Sin)%CONTINUE%
ItemDisplay[nve]: %NAME% (Nec)%CONTINUE%
ItemDisplay[nvf]: %NAME% (Dru)%CONTINUE%
ItemDisplay[nvg]: %NAME% (Ama)%CONTINUE%

ItemDisplay[nva MULTI-430,800=1]: %ORANGE%Slayer%nl%%gold%%name%
ItemDisplay[nva MULTI-430,801=1]: %ORANGE%Titan%nl%%gold%%name%
ItemDisplay[nva MULTI-430,802=1]: %ORANGE%Conqueror%nl%%gold%%name%

ItemDisplay[nvb MULTI-430,803=1]: %ORANGE%Templar%nl%%gold%%name%
ItemDisplay[nvb MULTI-430,804=1]: %ORANGE%Guardian%nl%%gold%%name%
ItemDisplay[nvb MULTI-430,805=1]: %ORANGE%Justicar%nl%%gold%%name%

ItemDisplay[nvc MULTI-430,806=1]: %ORANGE%Arcanist%nl%%gold%%name%
ItemDisplay[nvc MULTI-430,807=1]: %ORANGE%Mage%nl%%gold%%name%
ItemDisplay[nvc MULTI-430,808=1]: %ORANGE%Clairvoyant%nl%%gold%%name%

ItemDisplay[nvd MULTI-430,809=1]: %ORANGE%Reaper%nl%%gold%%name%
ItemDisplay[nvd MULTI-430,810=1]: %ORANGE%Viper%nl%%gold%%name%
ItemDisplay[nvd MULTI-430,811=1]: %ORANGE%Saboteur%nl%%gold%%name%

ItemDisplay[nve MULTI-430,812=1]: %ORANGE%Warlock%nl%%gold%%name%
ItemDisplay[nve MULTI-430,813=1]: %ORANGE%Occultist%nl%%gold%%name%
ItemDisplay[nve MULTI-430,814=1]: %ORANGE%Diabolist%nl%%gold%%name%

ItemDisplay[nvf MULTI-430,815=1]: %ORANGE%Destructionist%nl%%gold%%name%
ItemDisplay[nvf MULTI-430,816=1]: %ORANGE%Shaman%nl%%gold%%name%
ItemDisplay[nvf MULTI-430,817=1]: %ORANGE%Cerebus%nl%%gold%%name%

ItemDisplay[nvg MULTI-430,818=1]: %ORANGE%Matriarch%nl%%gold%%name%
ItemDisplay[nvg MULTI-430,819=1]: %ORANGE%Deadeye%nl%%gold%%name%
ItemDisplay[nvg MULTI-430,820=1]: %ORANGE%Ranger%nl%%gold%%name%

// Subclass items

// Barbarian
// Slayer: Carnage Heart, Deathspade, Rakkmir
ItemDisplay[UNI ((rg5 ED>19 LVLREQ=37) || wax || xsk)]: %orange%Slayer%nl%%gold%%name%%MAP%%CONTINUE%
// Titan: Verdungo's Heart, The Doombringer, Goliath
ItemDisplay[UNI (tbl || bsw || fld)]: %orange%Titan%nl%%gold%%name%%MAP%%CONTINUE%
// Conqueror: Messerschmidt's Edge, The Cheiftain, Deathwail
ItemDisplay[UNI (gax || gsd || ba3)]: %orange%Conqueror%nl%%gold%%name%%MAP%%CONTINUE%
// Warlord: Goregash, Warlord's Trust, Griswold's Edge
ItemDisplay[UNI (bw1 || 9la || bsd)]: %orange%Warlord%nl%%gold%%name%%MAP%%CONTINUE%

// Paladin
// Templar: Auyver's Gift, Lenus' Relic, Guardian Angel
ItemDisplay[UNI (9ws || pc1 || xlt)]: %orange%Templar%nl%%gold%%name%%MAP%%CONTINUE%
// Guardian: Gerke's Sanctuary, Lorell's Stone, Horazon's Whip
ItemDisplay[UNI (tow || (rg3 LVLREQ=50) || fla)]: %orange%Guardian%nl%%gold%%name%%MAP%%CONTINUE%
// Justicar: The Revered, The Redeemer, Bane of Acheron
ItemDisplay[UNI (pc4 || scp || plt)]: %orange%Justicar%nl%%gold%%name%%MAP%%CONTINUE%
// Inquisitor: Goldstrike Fletch, Last Rites, Aemyr's Order
ItemDisplay[UNI (lwb || bax || pa5)]: %orange%Inquisitor%nl%%gold%%name%%MAP%%CONTINUE%

// Druid
// Destructionist : Hexfire, Pompeii's Wrath, Madayr
ItemDisplay[UNI (lsd || 9mp || dr4)]: %orange%Destructionist%nl%%gold%%name%%MAP%%CONTINUE%
// Shaman: Twig of Yggdrasil, Blackfur, Nokozan Relic
ItemDisplay[UNI (dw1 || dr1 || (au1 LVLREQ=10))]: %orange%Shaman%nl%%gold%%name%%MAP%%CONTINUE%
// Cerberus: Steelhorn, Doomfang, Lew's Thirst
ItemDisplay[UNI (dr3 || dw7 || pik)]: %orange%Cerebus%nl%%gold%%name%%MAP%%CONTINUE%
// Hierophant: Stargazer, Gromhel's Grasp, Skystrike
ItemDisplay[UNI (dwa || lgl || sbw)]: %orange%Hierophant%nl%%gold%%name%%MAP%%CONTINUE%

// Sorceress
// Arcanist: Edyrem Artifice, Glitterblade, Eger's Dowser
ItemDisplay[UNI ((sf4 LVLREQ=25) || crs || ywn)]: %orange%Arcanist%nl%%gold%%name%%MAP%%CONTINUE%
// Mage: Blackoak (done later), Spectral Shard, Kira's Guardian
ItemDisplay[UNI (bld || ci1)]: %orange%Mage%nl%%gold%%name%%MAP%%CONTINUE%
// Clairvoyant: Rune Barrier, Visceratuant, Mang Song's Lesson
ItemDisplay[UNI (ob5 || xuc || wst)]: %orange%Clairvoyant%nl%%gold%%name%%MAP%%CONTINUE%
// Cryomancer: Witch's Harp, The Eye of Etlich, Furi-Zu Kyanon
ItemDisplay[UNI (sbb || (au2 LVLREQ=3) || hxb)]: %orange%Cryomancer%nl%%gold%%name%%MAP%%CONTINUE%

// Necromancer
// Occultist: Mendeln's Nascency, Dark Whispers, Lidless Wall
ItemDisplay[UNI (na4 || ne4 || bsh)]: %orange%Occultist%nl%%gold%%name%%MAP%%CONTINUE%
// Diabolist: Greyform, Horror Hem, Sankekur's Jaw
ItemDisplay[UNI (qui || na1 || ne1)]: %orange%Diabolist%nl%%gold%%name%%MAP%%CONTINUE%
// Warlock: Warlock's Ward, Blackhand Key, Hand of King Leoric
ItemDisplay[UNI (ne3 || 9gw || bwn)]: %orange%Warlock%nl%%gold%%name%%MAP%%CONTINUE%
// Plaguelord: Ichorstring, Venom Ward, Rotting Face
ItemDisplay[UNI (mxb || brs || ne5)]: %orange%Plaguelord%nl%%gold%%name%%MAP%%CONTINUE%

// Amazon
// Matriarch: Lance of Iridia, Lycander's Aim, Valkyrie Wing
ItemDisplay[UNI (am4 || am2 || ghm)]: %orange%Matriarch%nl%%gold%%name%%MAP%%CONTINUE%
// Huntress: Faunscope, The Cat's Eye, Dahane's Dowry
ItemDisplay[UNI (lbb || (au3 LVLREQ=46) || (rg4 LVLREQ=50) )]: %orange%Huntress%nl%%gold%%name%%MAP%%CONTINUE%
// Ranger: War Traveler, Atma's Scarab, Crescent Moon
ItemDisplay[UNI (xtb || (au4 LVLREQ=60) || (au4 LVLREQ=45) )]: %orange%Ranger%nl%%gold%%name%%MAP%%CONTINUE%
// Shieldmaiden: Twitchthroe, Thunderstroke, Blackoak (done later)
ItemDisplay[UNI (stu || am5)]: %orange%Shieldmaiden%nl%%gold%%name%%MAP%%CONTINUE%

// Amazon / Sorceress special case: blackoak
ItemDisplay[UNI lrg]: %orange%Mage / Shieldmaiden%nl%%gold%%name%%MAP%%CONTINUE%

// Assassin
// Reaper: Bartuc's Cut-throat, Dushara's Hand, Gorefoot
ItemDisplay[UNI (skr || btl || hbt)]: %orange%Reaper%nl%%gold%%NAME%%MAP%%CONTINUE%
// Viper: The Noxious Zephyr, Venom Grip, The Jade Grove
ItemDisplay[UNI (axf || xlg || jav)]: %orange%Viper%nl%%gold%%NAME%%MAP%%CONTINUE%
// Saboteur: Hunter's Haunches, Wisp Projector, Razortail
ItemDisplay[UNI (ab4 || (rg4 LVLREQ=70 ) || vbl)]: %orange%Saboteur%nl%%gold%%name%%MAP%%CONTINUE%
// Shadow: Fiendslayer, Silkweave, String of Ears
ItemDisplay[UNI (ltp || vbt || zlb)]: %orange%Shadow%nl%%gold%%NAME%%MAP%%CONTINUE%

// Item stacks
ItemDisplay[STAT508>0]: Count: %stat-508%%nl%%name%

// Horadric Catalyst
// don't change "empty" name
ItemDisplay[hcc STAT509=0 STAT510=0 STAT185=0 STAT247=0 STAT248=0]: %name%
// shorten name
ItemDisplay[hcc]: %gold%Horadric Catalyst%CONTINUE%
// add Radiant, gem
ItemDisplay[hcc]: %dark_green%%stat-247% %yellow%%stat-509%%nl%%name%%CONTINUE%
// add lesser rune/greater rune dust
ItemDisplay[hcc]: %orange%%stat-510% %blue%%stat-185%%nl%%name%

// witchcraft made me do it:
// ItemDisplay[UNI spt ID]: %GOLD%Honda Sedan%CONTINUE%

// Isumi's rare lines

// settings for good skill tabs + good classes
// if you dont want a specific class's skill in the below lines, change it to false
// this is used in GOODSK (class skills) and GOODTBSK (tab skills)

SkillsList[0]: 			False		// Amazon
SkillsList[1]: 			True		// Sorceress
SkillsList[2]: 			True		// Necromancer
SkillsList[3]: 			True		// Paladin
SkillsList[4]: 			False		// Barbarian
SkillsList[5]: 			False		// Druid
SkillsList[6]:			False		// Assassin
TabSkillsList[0]:		False		// Amazon Bow
TabSkillsList[1]:		False		// Amazon Passive
TabSkillsList[2]:		False		// Amazon Javelin
TabSkillsList[8]:		True		// Sorceress Fire
TabSkillsList[9]:		True		// Sorceress Lightning
TabSkillsList[10]:		True		// Sorceress Cold
TabSkillsList[16]:		False		// Necromancer Curses
TabSkillsList[17]:		True		// Necromancer Poison & Bone
TabSkillsList[18]:		False		// Necromancer Summoning
TabSkillsList[24]:		True		// Paladin Combat
TabSkillsList[25]:		False		// Paladin Offensive
TabSkillsList[26]:		False		// Paladin Defensive
TabSkillsList[32]:		False		// Barbarian Combat
TabSkillsList[33]:		False		// Barbarian Masteries
TabSkillsList[34]:		True		// Barbarian Warcries
TabSkillsList[40]:		False		// Druid Summoning
TabSkillsList[41]:		False		// Druid Shapeshifting
TabSkillsList[42]:		True		// Druid Elemental
TabSkillsList[48]:		False		// Assassin Traps
TabSkillsList[49]:		False		// Assassin Shadow Disciplines
TabSkillsList[50]:		False		// Assassin Martial Arts

//stat list
//mdr=35
//pdr=36
//hp%= 76
//mana% = 77
//ele% = 25
//fire% = 329
//lit% = 330
//cold% = 331
//poison% = 332
//cold pierce = 305
//fire pierce = 306
//lit pierce = 307
//pois pierce = 308
//phys res = 36
//magic res = 37
//max magic res = 38
//life leech = 60
//mana leech = 62
//projectile pierce = 156
// reduced attribute requirement = 91
// +flat life on kill 86
// +flat mana on kill 138
// vit = 3
// energy = 1

//physical weapons (pretty strict)
// very high ed with no ias
ItemDisplay[RARE (WP1 || WP2 || WP3 || WP5 || WP8 || WP9 || WP10) ED>440]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
// good ed with ias
ItemDisplay[RARE (WP1 || WP2 || WP3 || WP5 || WP8 || WP9 || WP10) ED>350 IAS>29]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%


//belt or gloves: good res or life
ItemDisplay[RARE (EQ6 || EQ4) CRES+FRES+LRES+PRES>80 LIFE>79]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
ItemDisplay[RARE (EQ6 || EQ4) PRES+CRES+FRES+LRES>110]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// boots: 30 frw & good res
ItemDisplay[RARE EQ5 FRW>29 PRES+FRES+CRES+LRES>80]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
ItemDisplay[RARE EQ5 FRW>29 PRES+FRES+CRES+LRES>40 LIFE>80]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

//any armour with incredibly high pdr/mdr for es
ItemDisplay[RARE ARMOR STAT35+STAT36>74]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

//body with god res+life
ItemDisplay[RARE EQ2 (CRES+FRES+LRES+PRES>120 || (CRES+FRES+LRES+PRES>80 STAT36>7)) LIFE>90]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// rings with ok res
ItemDisplay[RARE (rg1 || rg2 || rg3 || rg4 || rg5 || li0 || li1 || li2 || li3 || li4) PRES+CRES+LRES+FRES>40]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// rings with good phys damage (bone only)
ItemDisplay [RARE rg5 MAXDMG>50 (STR>15 || DEX>15 || AR>150)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// ring with god mf (gold only)
ItemDisplay [RARE rg1 MFIND>39 (MFIND>50 || FCR>9)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// amulets with ok res
ItemDisplay[RARE (au1 || au2 || au3 || au4 PR au5) PRES+CRES+LRES+FRES>40]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// amulets with FCR & +2/3 to a good tree (sorc/nec/ele dru)
ItemDisplay[RARE (au1 || au2 || au3 || au4 PR au5) FCR>9 (GOODTBSK>2 || GOODSK>1)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// amulet with 30-60 dmg + str/dex (not sure if this one works)
ItemDisplay[RARE (au1 || au2 || au3 || au4 PR au5) MAXDMG>59 (STR>20 || DEX>20)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// circlets
// good skill & some fcr/frw
ItemDisplay[RARE EQ7 (GOODTBSK>2 || GOODSK>1) (FCR>19 || FRW>19)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
// good fhr+fcr+frw
ItemDisplay[RARE EQ7 FCR>19 FRW>19 FHR>17]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
// frw + good res
ItemDisplay[RARE EQ7 FRW>19 CRES+PRES+FRES+LRES>45]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
// high mf
ItemDisplay[RARE EQ7 MFIND>50]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
// frw + physical stuff
//ItemDisplay[RARE EQ7 FRW>19 DEX+STR>20 STAT60>2]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%


// jewels
// any 2 good affixes
ItemDisplay[MAG (jw1 || jw2 || jw3 || jw4 || jw5 || jw6 || jw7) (LIFE>29 || ED>20 || RES>12 || STAT37>4 || FHR>14 || FCR>5 || FRW>7 || STR+DEX+STAT3+STAT1>19) (STAT76+STAT77>2 || STAT156>4 || MAXDMG>39 || IAS>4 || STAT86>19 || STAT138>7 || FRES+CRES+LRES+PRES>23 || STAT91>14 || STAT35>11 || STAT36>6)]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE%

// good phys jewels
ItemDisplay[MAG (jw1 || jw2 || jw3 || jw4 || jw5 || jw6 || jw7) MAXDMG>39 ED>14]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE%
ItemDisplay[MAG (jw1 || jw2 || jw3 || jw4 || jw5 || jw6 || jw7) MAXDMG>19 ED>30]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE%
// ar jewel
ItemDisplay[MAG jw5 AR>180 ARPER>14]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE%

// Caster jewels
//fcr
ItemDisplay[MAG jw6 FCR>8]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE%
//fire
ItemDisplay[MAG jw6 STAT329>3 STAT306>1]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE%
//cold
ItemDisplay[MAG jw6 STAT331>3 STAT>1]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE%
//lit
ItemDisplay[MAG jw6 STAT330>3 STAT307>1]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE%
//poison lolololololololol
ItemDisplay[MAG jw6 STAT332>3 STAT308>1]:%RED%%MAP%0 %BLUE%%NAME%%CONTINUE%



//necro armour with +2 and good res
ItemDisplay[RARE (na1 || na2 || na3 || na4 || na5 || na6) CLSK2>1 (CRES+FRES+LRES+PRES>80 || LIFE>80) CRES+FRES+LRES+PRES>40]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// sorc orbs with +skills and high fcr (idk how to put in +fire damage etc)
ItemDisplay[RARE SOR (GOODSK>2 || GOODSK>1) FCR>30]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
//fire orb
ItemDisplay[RARE SOR (TABSK8>2 || GOODSK>1) FCR>20 (STAT329>30 || STAT329+STAT306>25 || STAT306>11)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
//lit orb
ItemDisplay[RARE SOR (TABSK9>2 || GOODSK>1) FCR>20 (STAT330>30 || STAT330+STAT307>25 || STAT307>11)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
//cold orb
ItemDisplay[RARE SOR (TABSK10>2 || GOODSK>1) FCR>20 (STAT331>30 || STAT331+STAT305>25 || STAT305>11)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

//sorc ring with good stats
ItemDisplay[RARE (sf1 || sf2 || sf3 || sf4) FCR>14 (LIFE>35 || MANA>35 || CRES+FRES+LRES+PRES>55) CRES+FRES+LRES+PRES>25]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
ItemDisplay[RARE (sf1 || sf2 || sf3 || sf4) FCR>19 (LIFE>35 || MANA>35 || CRES+FRES+LRES+PRES>25)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

//+5/6 ancients fury barb helm
ItemDisplay[RARE BAR SK142>2 (CLSK4>1 || TABSK34>1)]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%
ItemDisplay[RARE BAR SK142>1 TABSK34>2]: %RED%%MAP%0 %YELLOW%%NAME%%CONTINUE%

// End Isumi's rare lines

// hide some beef
ItemDisplay[bf1 OR bf2]:
// beef cuts
ItemDisplay[bf3]: %ORANGE%%MAP%%NAME%%CONTINUE%
ItemDisplay[bf4]: %PURPLE%0 %MAP%%NAME%%CONTINUE%
// Magic secondary
// zcc - -fire res
// zcd - -cold res
// zce - -light res
// zcf - -poi res
// zch - mf
ItemDisplay[(zcc OR zcd OR zce OR zcf OR zch)]: 0 %NAME%%MAP%

// zdn - abs - pdr 3
// zdo - mdr 3
ItemDisplay[zdn OR zdo]: %MAP%* %NAME%
// leech charms
ItemDisplay[zde OR zdf]: %RED%0 %NAME%%dot-0a%
// other ctc on strike: fire/cold/light - conduction / avalanche / hellfire
ItemDisplay[zcv OR zcw OR zcx]: %RED%0 %NAME%%dot-0a%

//Rare primary components
// zaz - witch doc + poi dmg
// zan - light res
// zbg - plat - ar
// zac - mammoth - life
ItemDisplay[(zac OR zag OR zaj OR zal OR zan OR zap OR zat OR zav OR zax OR zaz OR zbg OR zbi)]: %TAN%0 %YELLOW%%NAME%%MAP%

//Rare secondary components
ItemDisplay[(zbw OR zbx OR zcb OR zcn)]: %BLUE%0 %YELLOW%%NAME%%MAP%

//Rare tertiary components
// zcy - phasing - 1% haste on kill
// zcp - puncture - 5% pierce
// zdl - 7% block
ItemDisplay[(zcp OR zcr OR zct OR zcu OR zcy OR zdd OR zdl)]: %GRAY%0 %YELLOW%%NAME%%MAP%

//Unique primary components
ItemDisplay[(zad OR zah OR zar OR zbd OR zbh)]: %TAN%0 %NAME%%MAP%

//Unique secondary components
ItemDisplay[(zbl OR zbo OR zbr OR zbu OR zci)]: %BLUE%0 %ORANGE%%NAME%%MAP%

//Unique tertiary components
ItemDisplay[(zcz OR zda OR zdg OR zdh OR zdi OR zdj OR zdp)]: %GRAY%0 %NAME%%border-0d%%map-4b%

// Skill charm components
ItemDisplay[zds OR zdt OR zdu OR zdv OR zdx OR zdy OR zdz OR zea OR zeb OR zec OR zed OR zee OR zef OR zeg OR zeh OR zei OR zej OR zek OR zel OR zem OR zen]: %RED%* %NAME%%MAP%

// cleanup, hide
// no normal/except nonmag
// WARNING - this will hide some NMAG normal/exceptional items you may want (e.g. 3 bo helms) because of how BH works
//   How to get around it: add the base to the !() parens at the end, separated by OR
//   It is a bit of a kluge but it works
ItemDisplay[NMAG (NORM OR EXC) !(aca OR ach OR acs OR leg) ILVL>60 !((ETH crs) OR (WP11 NMAG (SOCK=4 OR SOCK=0) (SK58>2 OR SK50>2)) OR (CL2 ILVL>25 !ETH NMAG !SOCK=1 !SOCK=2 SK149>2) || 7ta || 9tw || %b0 || %b1 || %b2 || %b3 || %b4 || %b5 || %b6 || xeb || xec || xed || xee || xef || xeh || xej || xei || xek || xem)]:

// if you don't care about anything normal or exceptional:
// ItemDisplay[NMAG (NORM OR EXC) !(aca OR ach OR acs OR leg) ILVL>60]:

// arrows/bolts
ItemDisplay[NMAG (aqv OR cqv) ILVL>0]:
// keys
ItemDisplay[key ILVL>0]:
// normal/exceptional magic junk
ItemDisplay[MAG !ID (NORM OR EXC) (WP1 OR WP2 OR WP3 OR WP4 OR WP5 OR WP6 OR WP7 OR WP8 OR WP9 OR WP10 OR EQ2 OR EQ3 OR EQ4 OR EQ5 OR EQ6) ILVL>70 !(aca || ach || acs || leg || %b0 || %b1 || %b2 || %b3 || %b4 || %b5 || %b6 || xeb || xec || xed || xee || xef || xeh || xej || xei || xek || xem)]:

// hide specific elites - things I've seen drop too much
// Gorgon Crossbow - 6mx
// Colossus x-bow - 6hx
// Monarch - uit
// Hyperion Spear - 7sr
// Decapatator - 7bt
// Mancatcher - 7br
// Truncheon - 7cl
// Ogre Maul - 7m7
// Tyrant Club - 7sp
ItemDisplay[(NMAG OR MAG) ILVL>80 (6mx OR 6hx OR uit OR 7sr OR 7bt OR 7br OR 7cl OR 7m7 OR 7sp)]:

// Show white/magic arcane stones for crafting
// ItemDisplay[((MAG !ID) OR NMAG) sf4]: %NAME%

// Gold Ring: rg1
// Opal Ring: rg2
// Garnet Ring: rg3
// Silver Ring: rg4
// Bone Ring: rg5
// Ruby Amulet: au1
// Sapphire Amulet: au2
// Topaz Amulet: au3
// Jade Amulet: au4
// Diamond Amulet: au5
// ItemDisplay[(NMAG OR MAG) (rg3 || rg2)]: %NAME% %ORANGE%*%WHITE%%map-60%%border-20%%continue%

// hide white jewelry
ItemDisplay[NMAG (rg1 OR rg2 OR rg3 OR rg4 OR rg5 OR au1 OR au2 OR au3 OR au4 OR au5) ILVL>60]:
ItemDisplay[NMAG (sf1 OR sf2 OR sf3 OR sf4) ILVL>60]:
// hide magic unid jewelry
ItemDisplay[MAG !ID (rg1 OR rg2 OR rg3 OR rg4 OR rg5 OR au1 OR au2 OR au3 OR au4 OR au5) ILVL>60]:
// iirc these don't drop NMAG
ItemDisplay[MAG !ID (sf1 OR sf2 OR sf3 OR sf4)]:

// hide most elite throwers
// ItemDisplay[(NMAG OR MAG) ELT WP5 !ETH]:
// hide quivers
ItemDisplay[(MAG || NMAG) (aq1 || aq2 || aq3 || aq4 || aq5 || aq6 || bq1 || bq2 || bq3 || bq4)]:

// hide xbows
ItemDisplay[(NMAG OR MAG) ELT WP10]:
// hide most armors
// ItemDisplay[(NMAG OR MAG) ELT EQ2 !SUP !aca !ETH]:

// hide low quality items
ItemDisplay[INF]:

//Add ethereality, sockets, ilvl to the name
ItemDisplay[NMAG SOCK>0]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[NMAG ETH]: %WHITE%%NAME%%CONTINUE%
ItemDisplay[ETH]: %NAME% %ORANGE%(Eth)%WHITE%%CONTINUE%
ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE%
ItemDisplay[]: %NAME% [L%ILVL%]%CONTINUE%
// some more things you can do here: only use one line with any specific condition
// ItemDisplay[]: %NAME% [L%ILVL% A%ALVL%] %PRICE%%CONTINUE%
// ItemDisplay[]: %NAME% [L%ILVL%] %PRICE%%CONTINUE%
// ItemDisplay[SOCK>0]: %NAME%%WHITE%(%SOCKETS%)%CONTINUE%
// ItemDisplay[]: %NAME% $%PRICE%%CONTINUE%

// Stash Export

// Include Equipment: true, None
// Include Fixed Stats: true, None
// Condense Stats: false, None
Export On Menu: false, None
// Mustache Templates
// Export Gear: VK_NUMPAD5
Mustache Default: json
// More reddit friendly:
// Mustache Default: stash
Mustache[stats]: {{#defense}}\n\n    >{{defense}} defense{{/defense}}{{#stats}}\n\n    > {{value}}{{#range}} ({{min}}-{{max}}){{/range}} {{^skill}}{{name}}{{/skill}}{{skill}}{{/stats}}
Mustache[header-unique]: {{#quality=Unique}}**{{^name}}{{type}}{{/name}}{{name}}** (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}}
Mustache[header-magic]: {{#quality$Magic|Rare}}**{{^name}}{{type}}{{/name}}{{name}}** (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}}
Mustache[header-else]: {{#quality^Unique|Magic|Rare}}{{^isRuneword}}{{^name}}{{type}}{{/name}}{{name}}{{/isRuneword}}{{#isRuneword}}**{{runeword}}** {{type}}{{/isRuneword}} (L{{iLevel}}){{#sockets}}[{{sockets}}]{{/sockets}}{{/quality}}
Mustache[header]: {{#isEthereal}}Eth {{/isEthereal}}{{>header-unique}}{{>header-magic}}{{>header-else}}{{#count}} **x{{count}}**{{/count}}
Mustache[item]: {{>header}}{{>stats}}{{^isRuneword}}{{#socketed}}\n\n  * {{>>item}}{{/socketed}}{{/isRuneword}}\n
Mustache[stash]: {{#this}}* {{>item}}\n\n{{/this}}
